A new lawsuit was filed earlier this month in the UK that alleges Valve, owner of Steam, has been "overcharging 14 million PC gamers and abusing its dominant position in the UK".
First reported by the BBC, the claim was filed by Vicki Shotbolt, the founder and CEO of Parent Zone. Shotbolt is also on the executive board of the UK Council for Child Internet Safety and is a trustee for MILA the media literacy and information alliance.
There's even been a dedicated website set up for this lawsuit under steamyouoweus.co.uk, with Shotbolt setting up a company named Vicki Shotbolt Class Representative Limited to bring this action.
From the claim website:
Valve Corporation faces a £656 million collective action claim for overcharging 14 million PC gamers and abusing its dominant position in the UK. Valve owns and operates Steam – the largest digital distribution platform for PC games in the world.
Companies who hold a dominant position in a market are not allowed to charge excessive or anti-competitive prices. They also cannot impose other unfair trading conditions that prevent or hinder others from competing with them.
We believe Valve Corporation has been unfairly shutting out competition for PC games and in-game content, which has meant that UK customers have paid too much for these products.
Vicki Shotbolt, a leading campaigner for children’s digital rights, filed the claim, via Vicki Shotbolt Class Representative Limited, on behalf of all affected gamers at the Competition Appeal Tribunal 5 June 2024.
Vicki accuses Valve Corporation of shutting out competition in the PC gaming market by forcing game publishers to sign up to pricing restrictions that dictate the lowest price games can be sold for on rival platforms.
This has led to UK consumers paying too much for PC games and add-on content, and has enabled the gaming giant to continue charging an excessive commission – of up to 30% – to publishers.
Represented by Milberg London LLP, it's worth noting this is not their first rodeo, as they're also going after Sony for £5 billion.
Natasha Pearman, the partner leading the case, says: “Valve has a had a stranglehold on the PC games market for a long time and with this claim we’re challenging the status quo. Competition law is there to protect consumers and ensure that markets work properly. When they don’t work properly and consumers are harmed, collective actions of this kind provide consumers with a voice and a way of holding big companies, like Valve, to account. We’re delighted to be working with Vicki to seek compensation for UK consumers.”
It boils down to their three main issues that they claim:
- Price parity obligation clauses: We say that Valve Corporation imposes price parity clauses that restrict and prevent game developers from offering better prices on PC-games on rival platforms, limiting consumer choice and harming competition.
- Tying: We say that the restrictions Valve Corporation imposes, that mean the add-on content for games must also be purchased from Steam, restricts competition in the market.
- Excessive pricing: We argue that Valve Corporation has imposed an excessive commission, of up to 30%, charged to publishers, that resulted in inflated prices on its Steam platform.
The first point is one we've heard repeated many times before, but there's never been any proof on it. Which perhaps the Wolfire lawsuit and this may actually bring to light. An accusation doesn't necessarily mean they're right though. Something people get confused on often is Steam Keys, which are completely separate to Steam Store purchases. Valve do ask developers not to "give Steam customers a worse deal than Steam Key purchasers", but again, that's specifically for Steam Keys.
This sounds very similar to the case that Wolfire brought up against Valve in the US.
I've reached out to Valve press for any comments on it. Will update if they reply,
About point 3, I do think it is too high from a moral perspective, but I don't know how you would make a legal argument against it. It isn't even uniquely bad - competitors in the same industry (like GOG) and in similar industries (like mobile app stores) do the same.
Quoting: Philadelphus#2…how do they expect this to work? I buy a game on Steam, then buy the expansion on EGS?That seems like a major technological hurdle, so I can see why Valve wouldn't be incentivized to design systems to allow it when it would only lose them money. It also sounds like an incredibly good way to generate hard-to-track bugs if I'm getting my base game updates from Platform A, my expansion updates from Platform B, and then my extra bonus DLC from Platform C and they've all got slightly different versions of the game.
Well, it would be really simple with how it used to work (with physical media and with older downloadable stuff), or with how GOG and itch handle expansions: you get an installer for the base game, and an installer for the expansion, and there is no real reason you have to get them both from the same place. You would need to get matching versions of course, and probably platforms would have to keep older versions for compatibility purposes. (I'm not convinced this is a worse method, tbh - store clients in general tend to be way more of a pain in the ass than an asset for players). It would also be a lot easier if software these days didn't expect you to update your shit daily and fuck you if you don't want to.
When stores design an entire application to manage game installation and update, and to integrate features with the game, sure it becomes difficult to work with different stores. But that is very much a problem that they created for themselves... and honestly if these tools weren't made by stores it wouldn't be an intractable problem: package managers can handle different repositories, and there is no reason middleware for multiplayer or mods needs to be store-specific. The issue is that, as you pointed, a dominant store has no incentive to make their stuff interoperable, making it easier for people to buy elsewhere and for competitors to enter the market. Quite the opposite, in many ways the purpose of offering those services is to "increase customer retention" and cause lock in. Which is exactly what makes anti-trust regulation necessary, companies won't just choose to give up their monopoly (or oligopoly) powers.
The problem is that I don't think a simple lawsuit against one company in particular is a reasonable solution - most tech companies do exactly the same shit. Some do much worse! Maybe it could set up precedent, but most likely it will just fail because it is common practice (even if unjust). I'd love to see regulations that required interoperability between software products and stores and vendors, but that would be a much bigger shakeup than an UK lawsuit could do.
It was the retailers who abandoned the PC market in favour of the console market. If were not for Valve and Steam then PC gaming would have completely disappeared.
As for digital distribution, There are plenty of other platforms on offer. Steam is dominant because they actually LISTEN to gamers.
Hopefully this lawsuit will be tossed out into the trash.
Edit.
Excessive Pricing, I don't see any complaints against MS, Sony, Nintendo.
As for DLC and added content. I have purchased added content from 3rd party stores in the past and redeemed on steam So don't get this argument.
Last edited by finaldest on 12 June 2024 at 7:35 pm UTC
While I agree with the last two points, I doubt one could argue any of them in court.
You cannot via court force someone to lower their platform fees, especially not if that fee is the industry standard. An industry standard that is way too high and way beyond what it should be, yes, but that's not what's being argued here.
Isn't the first point simply wrong?
I've seen games on sale plenty of times outside of Steam, while on Steam they were not on sale. Thus making the games cheaper elsewhere.
Or is there some clause that allows this, but only for selling Steam keys?
Last edited by TheSHEEEP on 12 June 2024 at 8:20 pm UTC
Quoting: eldakingWell, about point 1 it is what Liam said, people often misunderstand what it means (it is for steam keys, not for the same game in a different store), and while people might choose to price similarly to avoid retaliations it is not something Steam has ever said, and there is no evidence of it.
Even if you only consider steam keys, how is humble bundle still a thing? They shovel piles of heavily discounted steam keys through the door every month. Does bundling games together or having a sale make it ok? If so isn't the point moot, since a competitor could just run sales and bundles endlessly?
I smell Sweeney.
![](https://www.gamingonlinux.com/templates/default/images/emoticons/whistle.png)
Quoting: finaldestExcessive Pricing, I don't see any complaints against MS, Sony, Nintendo.From the article:
QuoteRepresented by Milberg London LLP, it's worth noting this is not their first rodeo, as they're also going after Sony for £5 billion.
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