Wine 9.12 has landed bringing the latest development work into a new release for the Windows compatibility layer, part of what makes up Steam Play Proton.
Here's the main changes:
- Initial support for user32 data structures in shared memory.
- Mono engine updated to version 9.2.0.
- Rewrite of the CMD.EXE engine.
- Fixed handling of async I/O status in new WoW64 mode.
- Various bug fixes.
And the changes from Wine Mono 9.2.0:
- Fixed a regression in configuration code affecting Imperiums: Greek Wars (ref: https://gitlab.winehq.org/wine-mono/mono/-/merge_requests/13).
- Added a stub replacement for System.Deployment.dll. (ref: https://bugs.winehq.org/show_bug.cgi?id=49993, https://gitlab.winehq.org/wine-mono/mono/-/merge_requests/14)
- Reverted the "modern" graphics update in .NET Core winforms. It should now look more like .NET Framework, including the colorful default window icon. (ref: #190)
- Fixes for media playback in FNA (refs: madewokherd/FNA#7, FNA-XNA/FNA#487)
For bugs fixed they noted fixes for games like Death to Spies, Assassin's Creed III, Sudden Strike 3, Assassin's Creed & Assassin's Creed: Revelations and a few other miscellaneous fixes.
Some you may have missed, popular articles from the last month:
5 comments
this wine version can allow run assasins creed* in new wow64 mode (./configure --enable-archs=i386,x86_64)
*fixes handling of async I/O status in WOW64 mode
however in my case bloodrayne dont run in new wow64 mode
and in my case solve frame by frame cinematics in crysis
Last edited by mrdeathjr on 29 June 2024 at 3:55 pm UTC
*fixes handling of async I/O status in WOW64 mode
however in my case bloodrayne dont run in new wow64 mode
and in my case solve frame by frame cinematics in crysis
Last edited by mrdeathjr on 29 June 2024 at 3:55 pm UTC
7 Likes, Who?
8 Likes, Who?
Quoting: mrdeathjrI don't know how you have the patience and time to keep doing this, but I appreciate you trying things out, summarizing what you tried, and the actual progress on the bleeding edge cases for Wine.
I don't really get all the details, but it's nice to see progress and it's nice to see users actually testing the experimental stuff.
3 Likes, Who?
Quoting: mrdeathjrThe praise may be invalidated coming from my mouth, but I feel you are a staple of GoL.
Keep doing what you do!
3 Likes, Who?
testing today wine git appear this commit:
testing some wmv titles dont appear changes in my case but i test trials in sky series and appear this on cinematics in game:
Quotemfplat/tests: Add more tests for compressed formats.
dlls/mfplat/tests/mfplat.c diff | blob | history
dlls/mfplat/tests/resource.rc diff | blob | history
dlls/mfplat/tests/test-aac.mp4 [new file with mode: 0644] blob
dlls/mfplat/tests/test-h264.mp4 [new file with mode: 0644] blob
dlls/mfplat/tests/test-i420.avi [new file with mode: 0644] blob
dlls/mfplat/tests/test-mp3.mp4 [new file with mode: 0644] blob
dlls/mfplat/tests/test-wma2.wmv [new file with mode: 0644] blob
dlls/mfplat/tests/test-wmv1.wmv [new file with mode: 0644] blob
https://source.winehq.org/git/wine.git/commit/e72f8b08e235ec19973134a2f190b60312118874
testing some wmv titles dont appear changes in my case but i test trials in sky series and appear this on cinematics in game:
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