The Wine 9.10 development release is out now for the Windows compatibility layer, part of the secret juice of Steam Play Proton.
Here's the release highlights:
- Bundled vkd3d upgraded to version 1.12.
- DPI Awareness support improvements.
- C++ RTTI support on ARM platforms.
- More obsolete features removed in WineD3D.
- Various bug fixes.
Bug fixes include problems solved for Silent Hill 4: The Room, various SRPG Studio games, Paint.NET, Notepad++, EA app launcher, DualShock 4 controller fixes, Far Cry 3, Horizon Zero Dawn CE, Metro Exodus and other miscellaneous issues to improve compatibility with Windows apps and games.
Their vkd3d v1.12 was also only released a few days ago which includes:
- The HLSL compiler can directly output SPIR-V and Direct3D shader assembly.
- Improved support for shader model 1-3 profiles in the HLSL compiler.
- Miscellaneous bug fixes and performance improvements.
Some you may have missed, popular articles from the last month:
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1 comment
In this wine version
Tested with staging 9.10 (avalaible on winehq today) as devs said silent hill 4 fix cinematics and works ok with d8vk
curiously this game use a huge vram (around 2.5gb) for old title and dont stay recording
Last edited by mrdeathjr on 1 June 2024 at 9:29 pm UTC
Tested with staging 9.10 (avalaible on winehq today) as devs said silent hill 4 fix cinematics and works ok with d8vk
curiously this game use a huge vram (around 2.5gb) for old title and dont stay recording
Last edited by mrdeathjr on 1 June 2024 at 9:29 pm UTC
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