Bit Kid creator of Chasm have announced WOLFHOUND, a sci-fi World War II metroidvania where you play as a one-man-army Capt. Chuck “WOLFHOUND” Rosetti.
Here you infiltrate a super secret Axis base in the Bermuda Triangle where Allied forces have gone missing. WOLFHOUND quickly finds not just enemy soldiers, but grotesque, mutated nightmares out to stop him. Steal their weaponry and use powerful experimental equipment while venturing into the heart of the island, where castles and crystal caverns hide dark, fascinating secrets.
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Features:
- Explore a massive, hand-crafted island with 10 interconnected areas
- Relive an iconic era of action gaming with challenging 2D mechanics and authentic pixel art (320x180 native res), with native 4K resolution and your choice of razor sharp pixels or convincing CRT effects
- Survive and thrive with cutting-edge technology like an upgradable jetpack, offering new strategies for overcoming obstacles
- Unleash deadly weaponry against foes both human and monstrous with arsenal ranging from conventional firearms to devastating experimental weapons like Rail Guns and Flamethrowers
- Upgrade your arsenal to pack an extra punch using modified gun parts and special types of ammunition
It will have a Native Linux version and Steam Deck support.
After more than 200,000 recruits ventured into the procedurally-generated depths of Chasm, Bit Kid sought to return to the Metroidvania genre, while eschewing procedural generation in favor of a single, intricately-designed world. Bit Kid brought together artistic talent behind the Shantae series, Freedom Planet 2, and Sparklite along with a heroic chiptune soundtrack courtesy of musician RushJet1 (Cave Story+, Alwa’s Legacy, PewDiePie's Tuber Simulator).
“While I’ve always been a big fan of retro games and pixel art, I really wanted to dive deep into the style of NES and 8-bit gaming,” said James Petruzzi, founder and lead developer at Bit Kid. “We’re aiming to be as authentic as possible, stylistically: an 8-bit color palette, 320x180 pixel resolution, and a soundtrack composed in Famitracker which has enabled homebrewers to create authentic NES music for many years.”
You can follow it on Steam.
Quote“We’re aiming to be as authentic as possible, stylistically: an 8-bit color palette, 320x180 pixel resolution, and a soundtrack composed in Famitracker
Well, NES games did have big limitations in the ROM size, so I guess that is a area where is better to everyone to not pursuit authenticity too much. Altough it would put a big smile in my face if there was a port of this game to make it run on real NES hardware.
I too wishlisted it.
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