Castle Pixel, LLC. who made Blossom Tales recently announced Cattle Country, a pixel-art take on Red Dead Redemption meets Stardew Valley. Their last game, Blossom Tales II: The Minotaur Prince, actually did have Native Linux support so perhaps they may do it again for this one. Otherwise, it will likely run well enough with Proton.
Nice to see a bit of a different take on the more casual farming life sim genre. You'll build up your own home, go fishing, farm the lands, work with the locals and of course you'll also be able to go underground and go mining for gold. However, this is not entirely a little cozy game, as it's the Wild West, you'll also have to take on a few bandits.
Check out the trailer:
Direct Link
Features:
- Ranchin' and Handcraftin’ - Making your home on the range is a modern departure. From sunup to sundown, you'll be rollin' up your sleeves and gettin' your hands dirty working the land and raising your cattle. Building and crafting as you go to make your own little slice of heaven under the blue skies of Cattle Country.
- Swappin' stories and settlin' in with your neighbours - Get to know the townsfolk, hear their stories, help them out. The people here are a hardy bunch - you’ve got be to survive here. But they have hearts as warm as a hearth in the wintertime if you make the effort to stoke the flames.
- Beware of Bandits - Not everyone in Cattle Country is the warm and fuzzy type, so watch out for nefarious plots and shady characters. Protect your homestead and your community.
- Rodeos to Romance - Making friends is a must in the Wilderness, relying on each other through thick and thin. But maybe you've got a yearnin' for more? With 18 romanceable characters, take a chance and grab love by the reigns.
- Buried Treasure - Did yer hear? There's treasure in the mines, for those who are brave enough to look for it. From precious metals and minerals to bandit stashes. Grab your pickaxe and venture out into the thrill of prospecting.
- Trackin' game in the wild - From bunnies to bovine, there's many a critter waiting in the woodlands for a keen adventurer. Hunting to eat or venturing out just to see all of nature’s wonders, it’s your call.
You can give it a follow on Steam.
Quoting: Purple Library GuyThe intro makes me think--is it something specific to American as opposed to other sorts of frontiersman that they seem to spend half their time yacking about how awesome they are?
Now that you mention it , I know very little of any other frontiersmen.
A lot of movies , books , games etc focus on the US expansion west.
And to be fair to the yanks , working in the scorching sun , drinking whisky because the water is polluted and subsisting on a diet of beans and biscuits while building towns and a life for yourself is no mean feat.
This was made because ??? Stardew Valley made a lot of money ???
Which to me makes it feel like it's a: "The Product".
I won't know if it has a soul or not until the reviews start to roll in.
It's graphically "adequate", but as the Nausicaan's say: "you talk and you talk, but you have no guramba!"
We will see if it has guramba or not.
Quoting: Purple Library GuyThe intro makes me think--is it something specific to American as opposed to other sorts of frontiersman that they seem to spend half their time yacking about how awesome they are?I'm curious, were you talking about the trailer? I rewatched it out of curiosity wondering if I'd missed something (since I didn't remember anything like that from watching it yesterday), and the only thing I could see that might be seen as boasting was the line "People here are a hardy bunch – have to be, to survive here," which, for real frontier communities, was less a boast than a simple statement of fact. But maybe being American (and growing up on a small farm) I don't have the right perspective to see what you're describing.
Quoting: Philadelphus. . . The whole thing? We're welcoming (if you're worth it), our souls are clean (presumably unlike you city slickers), we have more community, we apparently invented hard work, it just goes on and on. The whole trailer sounds to me like an extended summation of the American wonderful-frontiersman mythology, the kind of stuff Texan and Albertan oil men never shut up about.Quoting: Purple Library GuyThe intro makes me think--is it something specific to American as opposed to other sorts of frontiersman that they seem to spend half their time yacking about how awesome they are?I'm curious, were you talking about the trailer? I rewatched it out of curiosity wondering if I'd missed something (since I didn't remember anything like that from watching it yesterday), and the only thing I could see that might be seen as boasting was the line "People here are a hardy bunch – have to be, to survive here," which, for real frontier communities, was less a boast than a simple statement of fact. But maybe being American (and growing up on a small farm) I don't have the right perspective to see what you're describing.
As to the "hardy bunch" thing . . . poor people moved to the frontier because it was easier than city life. Fewer amenities, but much more food and shelter and less sweatshop labour. Frontier life involved hard work . . . but not a 12 hour day, 6 days a week PLUS whatever you had to do at home. And the frontier was dangerous . . . but factories had no safety standards and disease spread like crazy in the cities. So, sure, hardy, but only hardier than hardscrabble city people because they got to eat enough food to support hardiness . . .
Last edited by Purple Library Guy on 2 July 2024 at 7:40 pm UTC
Quoting: ElectricPrismStardew Valley was made because Harvest Moon SNES never got a proper successor for decades by a super fan turned dev tycoon.I'm with you on that, it's a Stardew-clone, but maybe some people are excited about a Western-themed take on that game.
This was made because ??? Stardew Valley made a lot of money ???
Which to me makes it feel like it's a: "The Product".
I won't know if it has a soul or not until the reviews start to roll in.
It's graphically "adequate", but as the Nausicaan's say: "you talk and you talk, but you have no guramba!"
We will see if it has guramba or not.
My wife has played at least three Stardew clones and they're mostly quite similar with few notable improvements. SDC creator really nailed it right out of the gate, it's hard to improve on what he built.
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