I wrote about the brand new Nexus mods app before, as it's quite a promising and exciting development for the future of modding (especially for Linux and Steam Deck). And now, they want your feedback.
This is going to replace their previous apps like Vortex, eventually anyway. Right now, it's only made ready for Stardew Valley, since it's a very popular game for mods and is also cross-platform so it makes it simpler for them to get all the features of the app ready.
Yesterday, July 1st, they announced the Alpha release of this next-generation mod manager and their new Product Manager got in touch to mention they "would be really keen to get feedback from Linux users". So this is your chance to ensure Linux (and Steam Deck) finally become a first-class citizen for game modding.
Pictured - me testing out the Nexus Mod app
They said they plan to release an app update every 3 weeks going forward, and the next game they plan to add support for will be Cyberpunk 2077.
See more in their news post. Exciting times ahead!
You can grab it from their download page, and the source code is on GitHub. See details on testing in their forum post.
Installed 22 mods, warned about two incompatible ones, I found replacements for each, applied and played! YAY!
There are no words for how happy I am!
If it works half as well as it should, I may just start a modding frenzy!
THanks for the News. Will give it a try when CP2077 support drops.
Feedback: stop using electron.
While I agree with that opinion in terms of RAM usage and non-standard interface, Electron provides tremendous advantages I'm sure you're well aware of, first and foremost being that NodeJS has tons of developers who know how to use it and can help debug it...
Even though they can in a way be described as better alternatives, what good is using wxWidgets/GTK/Qt/Gambas/Lazarus if they end up being totally dependant on one or two devs at best ?
It's far from being a totally blind choice.
Anyway, installed and will report bugs (already found one actually, relaunching the app seems to mess with the locale and turns it into german lol).
Great news though.
Feedback: stop using electron.
Well good news, it's not Electron!
I agree though, electron isn't a good choice for an application of this nature.
Feedback: stop using electron.
Well good news, it's not Electron!
I agree though, electron isn't a good choice for an application of this nature.
hi IMHO electron is never a good choice for any applications
It is when all you have is a bunch of developers who are all familiar with web technologies & NodeJS but not much else...Feedback: stop using electron.
Well good news, it's not Electron!
I agree though, electron isn't a good choice for an application of this nature.
hi IMHO electron is never a good choice for any applications
In the end, Electron does waste of lot resources and is just straight slower than alternatives, but I don't think it really matters for an application like this.
And hey, pressing F12 to debug an application you are using (most seem to not disable this feature) is pretty cool.
And anything cross-platform beats whatever the hell they were using for the previous app.
Last edited by TheSHEEEP on 3 July 2024 at 6:07 am UTC
Just for completeness, it's built with .NET / C# and they helpfully included their write-up on why they made this choice, directly in the repo.Feedback: stop using electron.
Well good news, it's not Electron!
I agree though, electron isn't a good choice for an application of this nature.
Feedback: stop using electron.This please! There are much better cross platform toolkits. Electron is trash. The only app I've seen that uses it well is Discord.
Huge thanks to the people putting in the work for us to have more accessible modding. ^_^
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