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I wrote about the brand new Nexus mods app before, as it's quite a promising and exciting development for the future of modding (especially for Linux and Steam Deck). And now, they want your feedback.

This is going to replace their previous apps like Vortex, eventually anyway. Right now, it's only made ready for Stardew Valley, since it's a very popular game for mods and is also cross-platform so it makes it simpler for them to get all the features of the app ready.

Yesterday, July 1st, they announced the Alpha release of this next-generation mod manager and their new Product Manager got in touch to mention they "would be really keen to get feedback from Linux users". So this is your chance to ensure Linux (and Steam Deck) finally become a first-class citizen for game modding.


Pictured - me testing out the Nexus Mod app

They said they plan to release an app update every 3 weeks going forward, and the next game they plan to add support for will be Cyberpunk 2077.

See more in their news post. Exciting times ahead!

You can grab it from their download page, and the source code is on GitHub. See details on testing in their forum post.

Article taken from GamingOnLinux.com.
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QuoteNexus mods want feedback from Linux / Steam Deck users on their new [...] app

Valve has solved the Chicken and Egg Problem (a intellectual causality loop) with Proton.

Having been there before Proton dropped there was a large discussion in the Linux Community over the cost/benefit analysis of giving up native ports for native-wine ports. There was a large concern that Proton would be bad for the future of Linux gaming.

And now years in the future we see the effects. So many 3rd parties even Microsoft, and Sony have deployed to Steam Deck and therefore Linux.

I fire up a hand coded Wine Bottle Shell Script and the differences between 2024 and 2019 or 2016 are night and day. Most things "Just Work" as a result of Valve funding CodeWeavers, WINE, DXVK, SDL and others to solve problems. They partner with AMD and Nvidia to solve graphics issues with great success and have done major work in the Linux kernel as a faithful steward of Linux & Humanity.

In any case, back to the original sentiment -- The Chicken and Egg paradox is solved when I see headlines like this. Well done everyone -- I know a lot of Baldurs Gate people that will be happy to use a mod manager like this (although I know they are also happy with Steam Workshop coming too.)

Less Time Fiddling, More Time Gaming :P
emphy Jul 4
Quoting: slaapliedje
Quoting: officerniceFeedback: stop using electron.
This please! There are much better cross platform toolkits. Electron is trash. The only app I've seen that uses it well is Discord.

Rather fond of the heroic launcher. It runs smoother than steam on my decade old laptop and electron means it is easy for me, even as someone with a bare minimum of html and css skills, to dig into its source and chuck out the parts that I don't want.


Last edited by emphy on 4 July 2024 at 4:40 am UTC
tfk Jul 4
I see the axaml file extension. That's the avalonia ui toolkit right?

https://docs.avaloniaui.net
Psyringe Jul 4
Does that mean I can play Skyrim with mods natively soon?
WMan22 Jul 4
"Multiple loadouts (modlists) per game."
"Deleting downloaded mods from your Mod Library."
"Rewind - a global undo feature that will allow you to walk back changes to your loadout one at a time or jump back to a specific point in time."
"Collections support"

So basically all of the feedback I would have given is already covered in the roadmap except for maybe like, "Launch Mod Loader instead of game when game is launched from steam." and "Auto-Change mod load order to optimal layout as reported by community" kinda similar to what LOOT does.


Last edited by WMan22 on 4 July 2024 at 10:45 am UTC
Halgari Jul 4
Quoting: tfkI see the axaml file extension. That's the avalonia ui toolkit right?

https://docs.avaloniaui.net

Correct, it's written in C# and Avalonia.
d3Xt3r Jul 5
Quoting: PsyringeDoes that mean I can play Skyrim with mods natively soon?

You can already play Skyrim with mods - either by installing them manually, or via the creation club, or using Mod Organizer 2.

MO2 has a Linux installer now which makes it a cinch to install:
https://github.com/rockerbacon/modorganizer2-linux-installer

And you can also use SteamTinkerLauncher too, but that just adds a lot more complexity IMO.

As for the new Nexus Mods app, it's a long way away before it's ready for Skyrim - it's missing several key features essential for a mod manager, such as load order and conflict management, and without those features IMO it makes the current Nexus app kinda pointless, because you might as well just install the mods manually (and if you're on Linux, it's easy enough to switch between mods/backups using btrfs snapshots or reflinks).
Quoting: melkemindThis is good news. I guess it's time for me to dust off the old hoe. I mean my gardening tool, of course.

Will you be taking her to the Valley or outside Whiterun?
I used MO2 in past and it was shaky for a while until it eventually got fixes in Wine and in its own code.
It's a mod manager that has passed hands also where the original author of MO1/2 went to Vortex (nexus) team. Not sure if he/she is behind the move to support Linux.

Really all that is needed is Wine/Proton game detection and the use of native Linux symlinking equivalents that are compatible with Wine. I think there are memory mapping equivalents also. Thought these days wine/proton do such things automagically as a translation layer windows support.

The success of this product will likely come down to PLUGIN support. The things that make magic happen.


Last edited by TheRiddick on 8 July 2024 at 4:20 am UTC
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