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No Rest for the Wicked from Moon Studios GmbH and Private Division has been through another major upgrade, and thanks to it the game is now Steam Deck Verified.

What is it? From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.

Yesterday, July 25th, The Crucible update landed for the game which Valve has now rated as Steam Deck Verified with Proton 9.

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Not surprising when you see just how many performance improvements it's seen in the update:

  • Reduced CPU spikes occurring when loading new areas and content.
  • Reduced CPU spikes occurring when instantiating numerous visual effects and objects.
  • Reduced memory usage in various systems.
  • Improved our broad-phase culling pass, reducing CPU utilization.
  • Improved content loading sequencing to reduce cases of on-screen pop-in.
  • Improved particle simulation and rendering performance for various debris effects.
  • Improved mesh trail performance.
  • Improved cloth simulation performance.
  • Improved character animation system’s performance.
  • Improved CPU performance during cinematic sequences.
  • Reduced CPU overhead for physics simulation of clutter, debris and destructible objects.
  • Reduced CPU overhead for pre-placed corpses.
  • Reduced CPU overhead for animating objects’ visual properties.
  • Reduced CPU overhead for characters outside of the camera viewport.

Additionally a dedicated Steam Deck improvement with "Updated resolution on Steam Deck button Icons" so now they should look a lot clearer. Loads more can be seen in the changelog.

Seems like this might be a good time to finally try it and it should work great on Desktop Linux as well thanks to Proton.

You can buy it from:

Fanatical

Humble Store

Steam

Article taken from GamingOnLinux.com.
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3 comments

scaine Jul 26
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Absolutely love the look of this, but was a bit gutted that there's no Grim Dawn style multiplayer. Looks like it's going for roguelite rather than GD's RPG progression, but still. Ravenswatch pulls this off brilliantly, but they've gone all-in on single-player here and while I'm still interested, it's very much less so.
ToddL Jul 27
Quoting: scaineAbsolutely love the look of this, but was a bit gutted that there's no Grim Dawn style multiplayer. Looks like it's going for roguelite rather than GD's RPG progression, but still. Ravenswatch pulls this off brilliantly, but they've gone all-in on single-player here and while I'm still interested, it's very much less so.

I guess I'm the opposite, where I actually prefer single player games more so than multiplayer games and No Rest for the Wicked seemed to be up my ally. However, the price is a bit much for me right now and will be waiting for a discount before I jump in to playing this game on the Steam Deck.
slaapliedje Jul 27
Quoting: ToddL
Quoting: scaineAbsolutely love the look of this, but was a bit gutted that there's no Grim Dawn style multiplayer. Looks like it's going for roguelite rather than GD's RPG progression, but still. Ravenswatch pulls this off brilliantly, but they've gone all-in on single-player here and while I'm still interested, it's very much less so.

I guess I'm the opposite, where I actually prefer single player games more so than multiplayer games and No Rest for the Wicked seemed to be up my ally. However, the price is a bit much for me right now and will be waiting for a discount before I jump in to playing this game on the Steam Deck.
Ha, yeah, multiplayer is annoying anyhow. Sure it works great when you're a kid and you can cut out a lot more time for gaming. But as an adult, I have other things to do, and it's really hard when you have two different groups wanting you to play games...
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