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While I'm a little sad to wait a bit longer, I know the delay for Streets of Rogue 2 is going to be worth it. Originally planned to hit Early Access in August, the release date has now been moved to October 22.

A reminder on what it is: Streets of Rogue 2 is a crazy, immersive RPG sandbox set in a vast randomly generated open world where freedom and fun are dialed up to 11. Fight, sneak, hack, farm, build, steal, or talk your way to power as you try to topple a corrupt president in countless possible ways – solo or with friends.

Even though it's delayed, thankfully though, we're still going to get a look into what to expect sometime soon as there's going to be a Playtest on Steam that anyone can join in on. Speaking about the delay, developer Matt Dabrowski said:

While SoR 2 has had a few more folks working on it than its predecessor, I’m still the sole programmer/designer of this thing. Compared with other disciplines, programmers are notoriously bad at predicting how long a given task will take. Now replace “task” with “entire Early Access-ready game,” and as you can probably imagine, guesstimating correctly gets a tad trickier. I’d been targeting a summer launch for a while, which has led to a pretty intense 2024. And while the original release date would have been technically achievable, it would have also been tighter than I was comfortable with. The new date allows me some breathing room and the opportunity to make the game that much better.

The new release date will also give me time to conduct a large-scale Pre-Release Playtest. If Streets of Rogue’s history tells me anything, this should benefit development. Before the original SoR went into Early Access, I released a bunch of builds of the game for free. This was super useful for getting player feedback and paved the way for a smooth launch on Steam.

Follow it on the Steam page. If you're logged in, you can add yourself to the Playtest requests which should happen sometime late August or early September.

Check out the recent devlog video too:

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Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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1 comment

hardpenguin Jul 22
Cool, it is better for the game to get improved and fixed before the release
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