That's quite a blast from the past. How do you feel about a little nostalgia? Argonaut Games announced a return with a remaster of Croc Legend of the Gobbos. Argonaut Games might be familiar for other games like perhaps Starglider, Star Fox and Alien Resurrection.
After releasing their last game in 2004, Argonaut are now making a big comeback. Not only with Croc Legend of the Gobbos but as a "boutique" publisher as well noting a planned slate of classic Argonaut IP and exciting original titles for both current and retro-gaming platforms.
See the Croc Legend of the Gobbos teaser below:
Direct Link
From the press release:
Gary Sheinwald, Co-CEO of Argonaut Games, expressed his excitement about the future: “I worked closely with Jez on the design and production of Starglider, Argonaut’s first big hit back in 1986, so to take up the mantle of relaunching Argonaut Games nearly four decades later brings me full circle, and we have further exciting announcements in the pipeline in the coming months.”
“We wanted to honor the original game's legacy while introducing it to a new audience,” said Mike Arkin, Argonaut Games Co-CEO. “The HD remaster allows us to do just that. It’s been a labor of love for our team, and we can’t wait to share it with players on all the current consoles and PC later this year.”
The remaster will also include a special "Crocipedia" that will house an "extensive and meticulously curated digital museum containing long-lost development assets such as game design documents, concept art, animation tests, team member interviews, and much more".
Presumably it will be on Steam but they haven't revealed many other actual details yet.
And this is very interesting indeed: Jez San went to great efforts to retain the Argonaut IPs after the company went bust 20 years ago, and shifted them around various companies he owned - I had thought that they'd ended up owned by Microsoft, since, if memory serves, he sold one of his companies to them. Evidently not!
and Alien Resurrection.Alien Resurrection was the originator of the now-commonplace twin-stick control-method for first-person games. And the game, and especially its controls, were panned at the time, hilariously enough.
Last edited by Pengling on 28 August 2024 at 4:45 pm UTC
Alien Resurrection was the originator of the now-commonplace twin-stick control-method for first-person games. And the game, and especially its controls, were panned at the time, hilariously enough.Oh I definitely remember reading about it, saw a video on it recently too about how hilarious it is now to think people couldn't handle the controls. Always wanted to play it, remember seeing it in stores.
Oh I definitely remember reading about it, saw a video on it recently too about how hilarious it is now to think people couldn't handle the controls. Always wanted to play it, remember seeing it in stores.It was interesting how they landed that one, too - they were commissioned to create the arcade-game that's briefly seen in the film, and the game-of-the-movie deal apparently came along with that.
Such an interesting company! I'm under no delusions of the "new" Argonaut being the same thing, though - you only get to blaze trails once.
But then again, it's probably for the best that they didn't change the original art direction for this game at all. My biggest gripe with the original Croc was always how short it is! I hope they'll add additional levels!
Very nice to see this, as this is one of my favourite games of all time, and it doesn't look like they've meddled with things unnecessarily, going by the trailer.But the real question is..... Does Croc blink???.......
And this is very interesting indeed: Jez San went to great efforts to retain the Argonaut IPs after the company went bust 20 years ago, and shifted them around various companies he owned - I had thought that they'd ended up owned by Microsoft, since, if memory serves, he sold one of his companies to them. Evidently not!
But the real question is..... Does Croc blink???.......Not in the Saturn version, and currently the version in the trailer is doing its best impersonation of that.
Though I admit I don't care for it as much now, nostalgia aside.. the controls were awful, tank-controls
the controls were awful, tank-controlsIf you used a Dual Shock controller with the PlayStation version (which was the "lead" one), the analogue controls (complete with second stick being used for camera, which is one of the earliest examples of it in a platformer) were fantastic, so long as they were turned on with the Mode button since it didn't activate them automatically*. Still holds up today - I replayed it recently.
*If you did so on the control options screen, you could see the analogue-sticks and Mode button being added to the on-screen model in real-time.
My parents got my neighbors to build me a PC which I can play it on.
I'll certainly buy the remastered version. Nostalgic, but I don't have the original anymore.
Awesome! Sadly what they've presented here is not much different from "Croc: Definitive Edition", a fan-made mod that used the original game files, supported better lighting & resolution, and runs fine in Wine.
But then again, it's probably for the best that they didn't change the original art direction for this game at all. My biggest gripe with the original Croc was always how short it is! I hope they'll add additional levels!
There is a native linux version of Croc Definitive Editon also.
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