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Six years after the main release, Dead Cells has seen its final update, packed full of content to give it a good send off. Easily one of the best action-platformers around blending in metroidvania and rogue-lite elements, and continues to be one of my favourites.

The End is Near gives you new monsters, weapons, mutations, biome effects, an expanded curse mechanic, over 40 new head skins, around 20 new legendary affixes, more accessibility options and the list goes on. A lot of the new additions are based on the Curse mechanic, giving you access to Cursed Biomes if your run is at Boss Cell level 2 or higher so all this stuff won't just spawn randomly in your game and they're optional. If you decide to risk going into a Cursed Biome you can end up with some pretty nice rewards for your time.

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For those interested these are the new accessibility options:

  • Added two new sets of control icons and an option to select them. You can select either "Legacy" (current icons), "New" (a new, cleaner set) or "Big" (accessibiliy focused, easier to read).
  • Changed the Daily Challenge's boss arrow opacity, for better visibility.
  • Added new input options for the "going through platform" action.
  • Added options to change the controller triggers' deadzone.
  • Reworked the Auto-hit assist mode option. It will no longer force the use of a melee weapon in the first slot.
  • Added an option to add a background to most texts in the game. The background's color and opacity can be adjusted.
  • The left stick can now be used to scroll through item descriptions in the pause menu.
  • Added options to fully invert the player and camera movement.
  • Added a bunch of options to tweak the camera's behavior. The influence of the player's movement, combat, or points of interest can be customized.
  • Split the "controller sticks deadzone" into two options, one for each stick.
  • Added an outline option for spikes.
  • Added a button to center the minimap on the player.

You can buy Dead Cells from Humble Store, GOG and Steam. It has Native Linux support and it's Steam Deck Verified with the Native Linux version too.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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