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Deadlock, perhaps the worst kept secret from Valve, has now been softly revealed as the latest game from the maker of Half-Life, Counter-Strike, Portal and Team Fortress 2.

Even before it was officially announced, it managed to pull in over 44,000 concurrent players during their secret (but not very) invite-only play-testing. We know this thanks to public data from SteamDB, which tracks everything on Steam, and Deadlock itself has been on there for quite some time before being announced.

Technically, Valve haven't really announced it yet. They made a store page, which is incredibly light on details, a Twitch category, and they have posted in their official Discord to note people can now talk publicly about it:

We are lifting the rules for public conversation about Deadlock to allow for things like streaming, community websites and discussions.  Nothing else is changing with our state of development. We are remaining invite-only and continue to be in an early development stage with lots of temporary art and experimental gameplay.

Since it's still invite-only, you'll have to find someone who has access.

Previously, the game would give you a warning when you first load in, asking you clearly not to share details publicly, which some (hi The Verge) decided to ignore. This has now been replaced with a simple reminder that it's in early development and feedback is welcome.

So what is it? Well, that’s a little complicated to answer. But, I did have access pretty early thanks to an invite so my best attempt at a simple explanation: it takes the lanes, towers and AI creeps gameplay from Dota 2 and turns it into a third-person hero shooter with rails in the air you can jump on to travel across the map quickly. It’s definitely peculiar and much like Dota 2, it’s easy enough to get into but really takes a good while to learn properly.

With its two 6 on 6 teams, each team fights across defined lanes in the map that have guardians at specific points you need to destroy. You push through each lane with the help of your teammates and your AI creeps. Gradually, you push the enemy team back by taking down different types of guardians to eventually make it into the enemy base. Inside the enemy base you take down their Patron, which is like a multi-stage boss battle, while also trying not to die from the enemy team madly firing off every single ability they have at you.

You’re not forced into any particular lane though, you can run or rail across the map and go wherever you like. It’s a team game after all, but leaving a lane empty is of course not a good idea. The rail system definitely adds a nice spin to it, letting you quickly zip across the map from your base. You can get a fast speed-boost from it too, but once used it goes into a cooldown. Additionally, the rails for you only work in your territory, so once you push past an enemy guardian, your team's active rail length will expand.

It has a pretty fun character movement system too where you can dash, double-jump, mantle over things and slide too. So it's reasonably fast paced, especially during combat between players when you're all jumping around trying to avoid all the abilities going off.

There’s quite a number of characters already, all with their own set of abilities, much like Dota 2 or any of the various hero shooters out there. So learning it can be quite overwhelming initially, as you not only need to learn your abilities, but how to deal with whatever characters the opposing team picks. Thankfully, a good few of the characters are super-simple to play as.

It's not just the characters though, you also need to keep upgrading as you go through a match and learn what works best for each character. And here's where it's once again like Dota 2. You have to earn a currency, souls, and then run along to a shop to buy up character upgrades. Thankfully, there's a suggested build system you can follow and anyone can make one and publish it for you to follow.

Valve seem to be learning a clear lesson from the failure of Artifact here, building it up gradually with a growing community and tweaking it constantly based on player feedback. The secrecy around it, along with the invite system, has attracted a lot of attention and even though it's been leaked constantly, this plays quite well for free advertising for Valve.

It will be interesting to see what happens with it when Valve open it up fully. Will it have the staying power of other popular Valve games? Will it end up eating away at the numbers of CS2, Dota 2, TF2 and others? Who knows. It's a weird one, but it can be a lot of fun.

Currently, there's no Native Linux version, but I can confirm it works really nicely on Desktop with Proton. I have yet to try it on Steam Deck but will soon.

You can follow it on the Steam page.

Article taken from GamingOnLinux.com.
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32 comments
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wytrabbit Aug 24
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  • Mega Supporter
I'm confident they'll release a native build, and it'll be Steam Deck Verified too.
Naib Aug 24
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I got an invite today so I'll be wasting saturday trying this out (and the new dota2 hero).
Hopefully this isn't a case of jumping on the bandwagon
So no Half-Life 3.
Narcotix Aug 24
Wait… VALVe has an official discord? Anyone can help me find it? Maybe it’s just me being miserable at searching stuff online, but somehow I can’t find it.
Naib Aug 24
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Well it has a vulkan renderer option so yer a native version must be planned
GetBeaned Aug 24
Quoting: NarcotixWait… VALVe has an official discord? Anyone can help me find it? Maybe it’s just me being miserable at searching stuff online, but somehow I can’t find it.

Valve have an official Deadlock Discord server, not a general one. Unless it changed last night when they made this announcement, you need to be invited to the game to get into the server.
TheSHEEEP Aug 24
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A ... team shooter. Yawn.

*goes back to sleep*
sonic2kk Aug 24
One of the best multiplayer shooter games around that doesn't require any malware "anti-cheat". Just a fun game, the way it should be.

The game is going to get a native build, there is a Native Linux depot. But the game also has native Vulkan support which runs significantly better than the DX11 backend. However the game is still extremely heavy and inconsistent with performance. My 7900XTX cannot run it at maximum settings at 4k60, it can just about run it at the 3rd highest preset, with inconsistent GPU spikes (the store menu jumps GPU usage to around 95%). There is also no FPS limiter built in so to limit the game to 60fps instead of 120fps without using vsync (which increases GPU load by a lot in this game for some reason) you'll have to use the likes of MangoHUD. Dota 2 does this as well I think, very annoying.

Outside of performance needing major tuning, the game has been awesome. Just wish it ran as well as the other Source 2 games, I'm confident performance will be addressed though.
fagnerln Aug 24
Based on my experiences with CSGO (crashing on start, low trust for no reason, etc) and CS2 (this is still happening: https://github.com/ValveSoftware/csgo-osx-linux/issues/3803 ), I prefer that they simply don't release a native version, just make sure that no one will be banned because of Proton, and we are good to go.
MayeulC Aug 24
Hugh, another hero-based game. I am not very interested in the genre, sadly.
This looks like a fun game otherwise, with these rails reminiscent of BioShock Infinite's skyhook. So Maybe I'll play a single-class (or few-class?) mod one day. It would be pretty nice with a command system similar to Nuclear Dawn or Natural Selection.


Last edited by MayeulC on 24 August 2024 at 8:31 pm UTC
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