Mesa 24.2.0 is out now bringing with it the usual advancements for open source OpenGL and Vulkan graphics drivers on Linux.
As usual, the Mesa developers suggest that those wanting stability stay with the previous version, or at least wait for Mesa 24.2.1 which is due around August 28th.
The main additions are:
- VK_KHR_dynamic_rendering_local_read on RADV
- VK_EXT_legacy_vertex_attributes on lavapipe, ANV, Turnip and RADV
- VK_MESA_image_alignment_control on RADV
- VK_EXT_shader_replicated_composites on ANV, dozen, hasvk, lavapipe, nvk, RADV, and Turnip
- VK_KHR_maintenance5 on v3dv
- VK_KHR_maintenance7 on RADV
- VK_EXT_depth_clamp_zero_one on v3dv
- GL_ARB_depth_clamp on v3d
- Defaulting to a new shader cache implementation, reducing filesystem overhead.
Along with a lot of bug fixes too across various drivers including issues solved for Metal Gear Rising Revengeance, Dota 2, Counter-Strike 2, Worms Revolution, Asterix & Obelix XXL: Romastered, Fallout 3, Blender, Starfield, Total War: Warhammer 3, Enshrouded and others.
Plenty of improvements also landed for NVK which should work a fair amount better as of this release.
See the release notes for all the details.
Some you may have missed, popular articles from the last month:
[quote=Jarmer]
Last edited by Marlock on 13 September 2024 at 3:02 pm UTC
Quoting: Cloversheenit's a bug in 24.1.4 with relation to video in vlc. So they rolled it back to 24.1.3 and are working on getting 24.1.5 ready for release which should be any week now, so best just to wait.shouldn't Mesa (or the distro) have pushed a 24.1.4.1 or 24.1.5 with the rolled-back code to ensure [broken]!=[newest]? then the fix is eimmediate and the new feature (in a version that actually works) comes later, when ready, no rush
Last edited by Marlock on 13 September 2024 at 3:02 pm UTC
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