Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

Love your mysterious point and click adventures like the classics? Inspired by Myst and Riven, the pixel-art game The Abandoned Planet is out now. With Native Linux support too created by Dexter Team Games, who also made Dexter Stardust : Adventures in Outer Space.

More about it: When a wormhole tears open in space, an astronaut is hurled down and crashes on a distant planet. But where is she? Where are all the inhabitants of the planet? And how is she going to get back home? Solve the puzzle and piece together the mystery in this 2D, pixel art, first person, point and click adventure.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Features:

  • A unique 2D first person adventure.
  • An HD UI laid over beautiful hand painted pixel art.
  • A quick and responsive navigation system which gives a modern and nimble feel to the gameplay.
  • Solve inventory and environment based puzzles.
  • Over 300 unique areas to explore.
  • Fully animated cutscenes.
  • Fully voiced in English.

This actually looks gorgeous. Some really lovely animated scenes in this! Seems like an easy choice if you love these types of adventures.

You can check it out on Steam.

Article taken from GamingOnLinux.com.
13 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
15 comments

_wojtek Aug 30
Eh... I don't get why pixel-art still being made... they made perfect sense with CRTs but now? It's not even for nostalgia...
Liam Dawe Aug 30
Eh... I don't get why pixel-art still being made... they made perfect sense with CRTs but now? It's not even for nostalgia...
Because people like it, and buy it.
Klaas Aug 30
It looks good, but I'm concerned about the Riven/Myst inspired line. I'd prefer something inspired by Fate of Atlantis or Day of the Tentacle.
tuubi Aug 30
View PC info
  • Supporter Plus
It looks good, but I'm concerned about the Riven/Myst inspired line. I'd prefer something inspired by Fate of Atlantis or Day of the Tentacle.
As an enjoyer of both genres, I'd say you're already pretty well served as a point-and-click adventure fan. New quality releases coming out regularly.

We don't have too many Myst inspired first person narrative puzzle games though, and pretty much none in this particular style.

EDIT: I went to wishlist the game on Steam, but it was already on my wishlist.


Last edited by tuubi on 30 August 2024 at 2:01 pm UTC
Klaas Aug 30
It's not about the perspective. It's about the puzzles.

I wasn't impressed with the puzzles in Myst.

Of course there are many 3rd person point and click adventures with mediocre puzzles like Runaway 2. I recently finished re-playing the game after about 10 years. I started sometime last year and got annoyed by the tediousness several times so I took a very long time. So many things stat span a huge amount of screens with animated doors and other time wasters that are (mostly) unskippable.
tuubi Aug 30
View PC info
  • Supporter Plus
It's not about the perspective. It's about the puzzles.

I wasn't impressed with the puzzles in Myst.

My point was that you're comparing two very different game genres. A Myst-like with Day of the Tentacle style puzzles wouldn't be a Myst-like.
Klaas Aug 30
A Myst-like with Day of the Tentacle style puzzles wouldn't be a Myst-like.

Why? What about Quern? And Obduction? What is a Myst-like?
Spoiler, click me
Does it have to have the exact same puzzles? Is that why Cyan keep remaking all their games all time?
tuubi Aug 30
View PC info
  • Supporter Plus
A Myst-like with Day of the Tentacle style puzzles wouldn't be a Myst-like.

Why? What about Quern? And Obduction? What is a Myst-like?
Spoiler, click me
Does it have to have the exact same puzzles? Is that why Cyan keep remaking all their games all time?

Quern and Obduction are are clearly Myst-likes, and "inspired by Myst". One of them is even made by Cyan. I enjoyed both of them.

Referring to your spoiler, why do you think the puzzles are the same in all Cyan games? Because the mechanics are often similar? Are the puzzles in every classic Lucasfilm/LucasArts adventure the exact same ones as well?


You know what? Don't answer. I don't think this discussion is going anywhere. You don't enjoy games in this particular genre and wish the developer had made a point-and-click adventure instead. I guess that's fair, but not very productive.
Klaas Aug 30
That's wrong. I enjoyed Quern very much.

And they are re-doing Myst every few years. And they've started to do the same with Riven (2024).
tuubi Aug 30
View PC info
  • Supporter Plus
That's wrong. I enjoyed Quern very much.

And they are re-doing Myst every few years. And they've started to do the same with Riven (2024).
Quern was inspired by Myst based on their Kickstarter blurb.

I get that you're not a Cyan fan, but you'll be happy to learn that based on the first few minutes of gameplay, the puzzles in this game aren't very Myst-like.
Kirtai Aug 31
Eh... I don't get why pixel-art still being made... they made perfect sense with CRTs but now? It's not even for nostalgia...
Pixel art is like a book, it leaves much more to the imagination than ultra-realistic art.
Eh... I don't get why pixel-art still being made... they made perfect sense with CRTs but now? It's not even for nostalgia...
Pixel art is like a book, it leaves much more to the imagination than ultra-realistic art.
Ha! The impressionism of the computer world!
I never really got into Myst back then. But the pixel art is making this one pop.
vox Sep 1
For those of you wondering what separates Myst-likes from any other point-and-click adventures:
1) First person viewpoint
2) No actions except for some default action on click (no licking, kicking, talking etc that you should pick and activate)
3) No inventory (except for holding one page in the first game)
4) AND MOST IMPORTANTLY - not obvious puzzles. They can be hard or easy, but it's not obvious at the start what are you seeing, how those mechanisms connect, what is the puzzle exactly... You can press some button and have no idea what it activated and where. Same can be said about the story - it's always in medias res, little to no context, you're just there and should do stuff. What stuff? How? Go figure it all out.
So, Talos Principle for example is not Myst-like, because all the puzzles are separated into rooms and the mechanic of the puzzles is obvious pretty much from the start.

Is this one really a Myst-like? Because I've seen and played some even bad and low-budget ones, but I can't say that I know of any really successful game in this genre by some other studio. I tried Quern, but it was not really a Myst-like to the extent to draw me in. I see inventory here and some other viewpoints and that's okay, but I suspect that it's not what we think it is.
J.U.L.I.A. Among the Stars has 3 or 5 different chapters in it and one of the chapters has this first-person view mechanic. Marvelous game, but not a Myst-like still :)
_wojtek Sep 9
Eh... I don't get why pixel-art still being made... they made perfect sense with CRTs but now? It's not even for nostalgia...
Pixel art is like a book, it leaves much more to the imagination than ultra-realistic art.

I'm not talking about ultra realistic..
just stating that pixel-art made perfect sense on CRT and is just silly on LCD (which you know... is perfect display)..
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register