The game that started it all and has been cloned repeatedly, Vampire Survivors has another free update out with The Darkasso update. After some truly cryptic and confusing teasers, the developers have now properly announced it.
Non-spoilery version of what's in the update::
- 9 new EXTRA achievements
- 1 new challenge stage
- 1 new relic
- 2 new special character skins
- 5 new Arcanas
- 🦇🦇🦇
And they have another ridiculous trailer to go along with it:
Direct Link
For those waiting on the online co-op support, they said it's still progressing well but too early to give details. As for other things to come, they're still being quite secretive there, other than saying "we have put one on hold, substituted another one, two are still ongoing, and finally we have greenlit 2 of them" with more details coming in 2025 on whatever it is.
They also joked how they basically throw darts on their roadmap on what to pick:
Other bug fixes and improvements from patch 1.11 include:
- Obtaining the Yellow Sign also allows to see if a treasure chest has the potential to contain an evolution (Silver Chests)
- Carréllo projectiles won't be destroyed anymore when they hit the top or bottom edge of the screen
- GoldFingers are now pulled into Mad Groove, unless spawned directly on the map (e.g. Astral Stair ones are ignored)
- Fix for negative coin values (added correction on save data load)
- Fixed dodgy price formatting on powerups
- Fix for controller navigation on long lists on the recap page
- Fix for displaying over 5 arcanas in pause page
- Fix inversion of trigger zones in stages with visual inversion not allowed
- Fixed bestiary text overflow
- Fix for Pentagram scaring the rising water but not the Drowner
- Various fixes to Arcana selection and draft screens
- Various fixes to cursor navigation when playing co-op
- Stacking multiples of the same added weapons in recap screen (eg candy box)
- [Moonspell] Nightsword and Muramasa deal bonus damage depending on Greed
- [Foscari] Fixed collision shape and stats scaling of SpellStream
- [Foscari] Fixed Insatiable by making magnet values match original intended JS version
- [Emergency Meeting] Fixed mini-crewmates not being available in Adventures
- [Operation Guns] Fixed Inverse stage modifiers being non-standard
- [Operation Guns] Fixed issue with infinite Weapon Power-Up on level up in rare cases
Vampire Survivors is Steam Deck Verified and also has a (unadvertised) Native Linux version.
Check it out on the Steam page.
Vampire Survivors_BurstDebugInformation_DoNotShip/Data/Plugins/lib_burst_generated.txt
I wonder how many games are uploaded with that file. I've seen it many times.
Quoting: Klaas
Vampire Survivors_BurstDebugInformation_DoNotShip/Data/Plugins/lib_burst_generated.txt
I wonder how many games are uploaded with that file. I've seen it many times.
It's a file specially included for reverse engineers and modders(and internal testing).
I think it's one of those debug symbol files allowing you to see find the variable names in compiled code.
Usefull stuff, but if people decide they want to play around with your program you've just made it a lot easier.
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