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Chill diorama builder Tiny Glade is out now

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If you like just chilling and building things as if you're painting the screen, then you may want to take a look at Tiny Glade that just released.

As casual as gaming comes, Tiny Glade is a relaxing free-form building game where you just build up whatever you want. There's no timers, no quests, no combat. Just you doodling some castles or whatever else you can come up with. This was easily going to be a hit and it certainly is with it already getting an Overwhelmingly Positive rating from users on Steam.

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The demo was really impressive with the way everything just flows together so nicely. It may not be the type of game I'm personally going to go and pick up, but that doesn't stop me being impressed by what the developer managed to do with it.

It has Native Linux support. For the nerds: according to a social media post from the developer it uses Rust and Vulkan.

Available to buy on Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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6 comments

From the aesthetic, this looks like something that could be used to generate reference materials for TTRPGs like D&D. Not necessarily like a battlemap*, but something like "After a day of traveling, you come to the lovely town seen in this picture," or "Here's what the king's castle looks like."

Neat to see Rust getting more use in games, too!

*Though I don't know what the camera constraints are; maybe you could get a top-down view? Maybe I'll pick it up and see…
CatKiller Sep 24
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QuoteFor the nerds

I don't think we have any of those here. No, definitely not.
I picked it up, and it turns out you have full 3D camera control allowing you to view things from just about any angle, including top-down. It's definitely neat watching details pop in and out of existence as you adjust the width of a building or the location of a path. I don't know that I'll end up spending tons of time in it, but it's a nice relaxing experience with some chill music so I'll probably play around with it some more.
MayeulC Sep 25
Quoting: PhiladelphusFrom the aesthetic, this looks like something that could be used to generate reference materials for TTRPGs like D&D. Not necessarily like a battlemap*, but something like "After a day of traveling, you come to the lovely town seen in this picture," or "Here's what the king's castle looks like."

Neat to see Rust getting more use in games, too!

*Though I don't know what the camera constraints are; maybe you could get a top-down view? Maybe I'll pick it up and see…

There is even a first-person mode. I was going to suggest you play the free demo :)

That's what I did, it ran quite well on Steam Deck, so I picked it up.
It's very usable on SD, though the control hints show keyboard shortcuts.

It would be awesome to get some export functionality, for 3D prints, blender, top-down maps, etc.
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Quoting: MayeulCIt would be awesome to get some export functionality, for 3D prints, blender, top-down maps, etc.

Heck, make a mode that exports structurally-sound building plans, and I'd use it to design a house... or a cozy little back-country tavern...
Quoting: MayeulCThere is even a first-person mode. I was going to suggest you play the free demo :)
Haha, I didn't know there was a demo. I've played around with it some more since my last post, and I still get my mind blown every time I see pictures of what other people have done. It's really quite incredible.

One more little factoid I picked up from an interview I read with the developers: it's not only written in Rust, but was developed using the still-relatively-new Bevy engine.
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