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CosmicDev recently put up a demo for Cosmic Call, a very scribbly-styled retro boomer shooter that sees you fight through small arena levels as you keep powering up. The demo is quite limited, but nicely showcases the idea.

I couldn't quite put my finger on what it felt like, until I looked at the Steam forum and a player gave it the perfect description of "Nuclear Throne but in first person" and yep, that's about right. It has the same sort of feel just translated into 3D, with the same sort of design of how you progress through it and that's actually great.

More about it: "Cosmic Call is a brutal 3D FPS Roguelike Boomer shooter set inside the prison of the Great One. Many have entered this prison, succumbing to its never-ending torture and its relentless cycle of death and retries, but none have ever managed to escape. Fight your way out of this hellish nightmare, collecting otherworldly weapons and horrifying items along the way. Unlock mythical skulls that grant you extraordinary powers, perhaps just enough to rip your way through all the beasts and monsters and finally break free from this accursed hell."

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The demo has the first two levels on repeat, with alternating bosses from the first level. Due to this, it's easy to become over-powered which the developer mentions won't be the case in the full game.

Check out the demo on Steam. It has Native Linux support made with Godot.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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3 comments

Nezchan Sep 4
Wow, that is REALLY hard on the eyes, at least mine. I'm also seeing quite a lot of enemies that blend into the blackground which adds to the need to squint a lot. I don't imagine it makes fighting them any easier, although I don't think that's the "brutal" difficulty the devs are talking about.

Even that short trailer has me wanting to look at anything else.
scaine Sep 4
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I have to agree - the palette makes it difficult to distinguish enemies from background. Add in the Doom-style speedy-movement and I'm gonna struggle with this.

Reminds me of Mortal Sin - a game I'd buy in a heartbeat if it only changed its colour palette!
The graphics look like a 3DS game blown up to computer screen resolution. lol

Though I certainly don't hate it. 👀
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