The open source and cross-platform Nexus Mods app that's currently in development has a new 0.6.1 release available for testing with some nice improvements. Eventually this will replace Vortex when it's ready.
Firstly, as a reminder, if you've tested previous versions you need to completely remove everything. As it's early days, they're not supporting app upgrades yet. That will come much later.
As for what's new: the big one is a Collections feature, which is still experimental. This allows you to install multiple mods together in one. Currently only supports mods from Nexus Mods and it's only available for Premium users right now but eventually free users will be able to use it.
There's also some new UI work to use the new tree view, and grouped by the mod page on Nexus Mods. Grouping can be turned off too if you wish.
Some more enhancements for Cyberpunk 2077 modding as well, like detecting if the REDmod DLC is missing and prompt the user to install it if required. Additionally, they fixed up REDmod on Linux as they've set up a framework for Windows apps / tools on Linux using Protontricks. Nice to see one open source project help another — this is why open source is great.
The app still only works with Cyberpunk 2077 and Stardew Valley until more features are rolled out.
Various other changes in the release notes.
Starfield had the in-game mod support for whatever they call it (creation engine or something?). I used only simple mods but they helped a TON with QOL stuff that made my entire playthrough MUCH more fun.
And then just recently I finished Rogue Trader, and had an absolute BLAST! Loved it, but there I also used the in-game mod called "toybox" for again, just simple QOL things that eliminated tedium, and fixed some bugs.
I wonder as we go forward into the future, if more and more games will do this, therefore drawing users away from 3rd party tools? Or will 3rd party tools live on forever since they're more free and open.
Last edited by Jarmer on 26 September 2024 at 1:14 pm UTC
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