A game I just love to sink hours into flying around in various planes and getting muddy in tanks, War Thunder has a new major update out now with Dance of Dragons. That grind though right? Sure does take forever.
What to expect from this latest update? You'll get numerous new vehicles, quality of life fixes and of course plenty of bug fixes too. Interestingly for this update one of the new planes (P-16) was made by two War Thunder players as part of their new "revenue share program" along with help from the Swiss Air Force Center in Dübendorf and the Swiss community.
No new location for this update but they did go back and update several existing locations and missions. Some sound tweaks like reduced distortion from ground crews, there's also a new muffled sound effect when a cockpit canopy is opened at high speeds to no longer give some players an advantage. You can now customize your tank sights and some big changes for helicopters. For helicopters there's a refined helicopter damage model, with the addition of avionic systems, weapons control, night vision devices, countermeasure systems and radar equipment modules.
Direct Link
See the full changelog for the individual changes and additions.
You can play it free on Steam. It has Native Linux support and is Steam Deck Verified.
This update also finally fixes the mouse cursor leaving the game window on Wayland issue, For me at least on Gnome/Arch. :)
Whoa! Have to check that out. Always had to disable the second monitor prior to starting a match.
It has Native Linux supportI still think it is nice they introduced this support quite early and stuck to it. I know there has been numerous issues with it over the years but still.
The issue basically removes color and ups the whites on the game view, making distinguishing objects much harder. I haven't bothered doing anything because appears only roughly in 1/20 of the matches and lasts a minute in the absolute worst case.
I'm still having a rare sunlight glare issue on my AMD setup. Though something similar-sounding was mentioned a couple of patches ago, so I suspect they fixed that on the newest Mesa, and I should finally stop procrastinating and update my old system.Huh weird, can't say I've ever seen that issue on AMD myself here.
The issue basically removes color and ups the whites on the game view, making distinguishing objects much harder. I haven't bothered doing anything because appears only roughly in 1/20 of the matches and lasts a minute in the absolute worst case.
This update also finally fixes the mouse cursor leaving the game window on Wayland issue, For me at least on Gnome/Arch. :)I wonder if that's why sometimes it feels like my planes won't turn properly...
I'm still having a rare sunlight glare issue on my AMD setup. Though something similar-sounding was mentioned a couple of patches ago, so I suspect they fixed that on the newest Mesa, and I should finally stop procrastinating and update my old system.
The issue basically removes color and ups the whites on the game view, making distinguishing objects much harder. I haven't bothered doing anything because appears only roughly in 1/20 of the matches and lasts a minute in the absolute worst case.
It doesn't. I am on Mesa 24.2.2 and the issue - while becoming way less frequent - still exists. It's more like "brief flashes" every now and then, though very rarely it kinda "sticks".
I'm still having a rare sunlight glare issue on my AMD setup. Though something similar-sounding was mentioned a couple of patches ago, so I suspect they fixed that on the newest Mesa, and I should finally stop procrastinating and update my old system.
The issue basically removes color and ups the whites on the game view, making distinguishing objects much harder. I haven't bothered doing anything because appears only roughly in 1/20 of the matches and lasts a minute in the absolute worst case.
It doesn't. I am on Mesa 24.2.2 and the issue - while becoming way less frequent - still exists. It's more like "brief flashes" every now and then, though very rarely it kinda "sticks".
Thank you for that insight! For the record I'm apparently on Mesa 23.2.1.
For others curious, hopefully this linked image displays it.
Last edited by chr on 11 September 2024 at 11:32 pm UTC
Thank you for that insight! For the record I'm apparently on Mesa 23.2.1.If you're on Kubuntu like your PC info says (or any Ubuntu derivative) and want the latest stable Mesa from a reliable source, I recommend kisak's Mesa PPA. I've used it for years without any problems on multiple systems.
sudo add-apt-repository ppa:kisak/kisak-mesa
sudo apt update
If no, then the Linux client is still crap and I'll continue playing WT on Proton which runs beautifully.
Did they finally fix texture quality being limited to medium and pulsating stutters with vsync enabled in their Linux client?
If no, then the Linux client is still crap and I'll continue playing WT on Proton which runs beautifully.
It only limits texture quality to I believe low on 2GB or less VRAM and Medium on 4GB or less VRAM, I'm not sure about 6GB of VRAM though.
On the VSync issue you mentioned, I don't have that issue myself on Arch, RADV+6500XT. I don't know what version of Debian your on but maybe something to do with a older version of Mesa?
I'm still having a rare sunlight glare issue on my AMD setup. Though something similar-sounding was mentioned a couple of patches ago, so I suspect they fixed that on the newest Mesa, and I should finally stop procrastinating and update my old system.
The issue basically removes color and ups the whites on the game view, making distinguishing objects much harder. I haven't bothered doing anything because appears only roughly in 1/20 of the matches and lasts a minute in the absolute worst case.
If you are still getting this lighting issue could you please submit a bug report on it when you next get it? This issue is really difficult to reproduce so any user reports are helpful to know if the issue is still there.
It only limits texture quality to I believe low on 2GB or less VRAM and Medium on 4GB or less VRAM, I'm not sure about 6GB of VRAM though.
I have 4GB of VRAM. Nontheless, that's not an issue with the Windows client and WT isn't even a VRAM heavy game. Unless you enable some ultra high res textures, it shouldn't use more than around 2-2.5GB of VRAM with other settings set to maximum. And AFAIK, they limit texture quality on Linux client not because it uses more VRAM, but because otherwise it causes crashes that they can't (or unwilling to) fix.
On the VSync issue you mentioned, I don't have that issue myself on Arch, RADV+6500XT. I don't know what version of Debian your on but maybe something to do with a older version of Mesa?
Last time I tried WT native client through Steam Flatpak, so I had the latest Mesa at that time. I don't think that issue is related to the Mesa version. I also feel like WT's Vulkan renderer (regardless if it's used with Linux or Windows WT client) is also a bit of an afterthought. From the numerous times I tried it, I was getting inconsistent performance and occasiinally some weird slowdowns, which isn't the case with WT's Dx11 and Dx12 renderers.
I have 4GB of VRAM. Nontheless, that's not an issue with the Windows client and WT isn't even a VRAM heavy game. Unless you enable some ultra high res textures, it shouldn't use more than around 2-2.5GB of VRAM with other settings set to maximum. And AFAIK, they limit texture quality on Linux client not because it uses more VRAM, but because otherwise it causes crashes that they can't (or unwilling to) fix.
True this is not a issue with the Windows client, Yes it was implemented to work around a issue with WT crashing if it used more than the maximum available VRAM, I don't know whether that is still the case now though.
Last time I tried WT native client through Steam Flatpak, so I had the latest Mesa at that time. I don't think that issue is related to the Mesa version. I also feel like WT's Vulkan renderer (regardless if it's used with Linux or Windows WT client) is also a bit of an afterthought. From the numerous times I tried it, I was getting inconsistent performance and occasiinally some weird slowdowns, which isn't the case with WT's Dx11 and Dx12 renderers.
Well that might be the issue then, Flatpak has been known to cause several issues with WT, Including crashing. I would try the native Linux client either through native non-Flatpak Steam or direct through the launcher you can download from the WT homepage and see if that works better.
Well that might be the issue then, Flatpak has been known to cause several issues with WT, Including crashing. I would try the native Linux client either through native non-Flatpak Steam or direct through the launcher you can download from the WT homepage and see if that works better.
Yes, I've also tried it directly via the launcher from WT homepage, but to me it actually didn't make any difference compared to running it through Steam Flatpak. I've read a lot of complains about it having issues on Wayland, and since I've been on Wayland for the last few years, I can only guess that it's probably what might have caused the vsync stutter issue.
Last edited by user1 on 14 September 2024 at 3:26 pm UTC
Yes, I've also tried it directly via the launcher from WT homepage, but to me it actually didn't make any difference compared to running it through Steam Flatpak. I've read a lot of complains about it having issues on Wayland, and since I've been on Wayland for the last few years, I can only guess that it's probably what might have caused the vsync stutter issue.
Right, I'm not sure what the issue could be then, For me WT doesn't have any issues since the latest major update with VSync enabled.
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