Without any warning, Eleventh Hour Games have completely dropped support for and completely removed the Native Linux version of Last Epoch.
Initially, the patch notes didn't even mention Linux at all, but were later updated with the Steam Deck section expanded to include the notice. In the changelog they state "We’re no longer building a native Linux client and recommend Linux players use Proton on Linux which provides a much better experience".
For people who purchased specifically because it was advertised and sold on having a Native Linux version, it's not great and their communication after the fact is not a good look either. That said, Valve's Proton often really does offer a better experience. A lot of the time because of various game engine issues and/or just not a lot of time spent improving the Linux version. So Linux desktop and Steam Deck players can thankfully still play the game. From what I've seen, many players were already using Proton for it due to various problems.
The game currently has a Steam Deck Playable rating with Proton 9.
As for their promised Steam Deck improvements, they have now added UI scaling options with the latest update. However, a recent announcement noted they've pushed back some other changes as they "feel it’s important that when we say we are Steam Deck verified, players can trust that the experience they will receive on the Steam Deck is up to snuff with our expectations for player experience". So more to come there in future.
the game was good before they started to add that pollution named "chat" like in D4 it takes so much space on the UI, it's annoying you can't get rid of because they wanted to go online than solo.
This game had potential then useless players asked for online feature...
It could have been at the same level as Grim Dawn
Nice try, but it is clear they never had a good developer for the port.
Better to drop it than to carry an inferior version along.
Though the communication could indeed have been better.
Last edited by TheSHEEEP on 20 September 2024 at 10:56 am UTC
I bought Kingdom Come Deliverance on Kickstarter many years ago, with the promise of a native Linux version. They pulled out of that at the last minute. I still have it in my library and have never played it. It pisses me off every time I look at it.
And today, I learn that this game, for which I backed up at the beginning for that very reason, is dropping the Linux support...
Anyway, the good news is, they can't really fall at a lower level.
I don't know man, I just feel scammed by a gaming company, yet again...
Even betterer if you play them with no middleware, translation layers or other garbage... just like the universe intended.
Quoting: GetBeanedI agree with everything you've said here. I know some people are very firm in supporting native versions so to pull the rug on it in this fashion sucks.
That said, in my experience, native versions are unfortunately almost always worse: missing features, worse performance, slower updates etc.
Honestly, I get really annoyed by the "Proton/WINE isn't native" arguments. If WINE or Proton were Emulation tools, I'd agree, but where emulation tries to mimic hardware and other aspects that simply can't be done "natively", WINE and Proton's other tools are actually rebuilding the Windows and DX APIs for use within Linux. As such, Proton/WINE are absolutely native but the very definition of what an API does. I'm speaking of this as a Software Dev myself that works with various APIs every day. I've said it before and I'll say it again, if WINE/Proton isn't "native", then no API is native.
Quoting: JosephThis company is a disappointment over another disappointment... With the pathetic launch, to the incomplete campaign, to a pathetic multiplayer launch (and even right now by today's standards)...
And today, I learn that this game, for which I backed up at the beginning for that very reason, is dropping the Linux support...
Anyway, the good news is, they can't really fall at a lower level.
I don't know man, I just feel scammed by a gaming company, yet again...
I mean, take your pick:
- AAA studios that are ready to screw you over (or rather the Investors are) for the sake of more profits, but they can also dedicate more resources to scaling online modes (which is expensive, and MORE expensive the MORE players are using it. I work on a cloud platform and the more successful we got, the more expensive the platform cost us. We literally have to cut features from customers because we were too successful and can't afford to keep running the platform).
- AA or Indie studios that become far more popular than their funds can afford to scale for and then have to cut features, versions of the game, or face performance issues... because they were too successful, but still don't have the money or personnel to scale.
It's better to support a project because you are into a game idea.
See more from me