We do often include affiliate links to earn us some pennies. See more here.

Without any warning, Eleventh Hour Games have completely dropped support for and completely removed the Native Linux version of Last Epoch.

Initially, the patch notes didn't even mention Linux at all, but were later updated with the Steam Deck section expanded to include the notice. In the changelog they state "We’re no longer building a native Linux client and recommend Linux players use Proton on Linux which provides a much better experience".

For people who purchased specifically because it was advertised and sold on having a Native Linux version, it's not great and their communication after the fact is not a good look either. That said, Valve's Proton often really does offer a better experience. A lot of the time because of various game engine issues and/or just not a lot of time spent improving the Linux version. So Linux desktop and Steam Deck players can thankfully still play the game. From what I've seen, many players were already using Proton for it due to various problems.

The game currently has a Steam Deck Playable rating with Proton 9.

As for their promised Steam Deck improvements, they have now added UI scaling options with the latest update. However, a recent announcement noted they've pushed back some other changes as they "feel it’s important that when we say we are Steam Deck verified, players can trust that the experience they will receive on the Steam Deck is up to snuff with our expectations for player experience". So more to come there in future.

Article taken from GamingOnLinux.com.
12 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
52 comments
Page: «2/6»
  Go to:

nenoro Sep 20
It's fine
the game was good before they started to add that pollution named "chat" like in D4 it takes so much space on the UI, it's annoying you can't get rid of because they wanted to go online than solo.

This game had potential then useless players asked for online feature...

It could have been at the same level as Grim Dawn
TheSHEEEP Sep 20
View PC info
  • Supporter Plus
I already switched from the native version to the Proton one - it's just vastly superior, the native one had worse performance for me and several display bugs.
Nice try, but it is clear they never had a good developer for the port.

Better to drop it than to carry an inferior version along.
Though the communication could indeed have been better.


Last edited by TheSHEEEP on 20 September 2024 at 10:56 am UTC
FWIW, if possible, I always try to run a game via Proton. The visuals provided via the APIs that Proton can run, when successful, are usually better and due to the moving landscape of Linux, it's more likely to run for a longer period of time via Proton. Were I a bean counter I'd at least make sure my game ran on Linux via Proton.
TightRope Sep 20
Realistically, I would rather a studio just make one good version and make sure it runs well on proton. Be up front about that decision. I know money is a big factor. I don't want a bad version, no one patches, handed to me to play.

I bought Kingdom Come Deliverance on Kickstarter many years ago, with the promise of a native Linux version. They pulled out of that at the last minute. I still have it in my library and have never played it. It pisses me off every time I look at it.
Joseph Sep 20
This company is a disappointment over another disappointment... With the pathetic launch, to the incomplete campaign, to a pathetic multiplayer launch (and even right now by today's standards)...

And today, I learn that this game, for which I backed up at the beginning for that very reason, is dropping the Linux support...

Anyway, the good news is, they can't really fall at a lower level.

I don't know man, I just feel scammed by a gaming company, yet again...
Windows versions of games are just better.
Even betterer if you play them with no middleware, translation layers or other garbage... just like the universe intended.
EagleDelta Sep 20
Quoting: GetBeanedI agree with everything you've said here. I know some people are very firm in supporting native versions so to pull the rug on it in this fashion sucks.

That said, in my experience, native versions are unfortunately almost always worse: missing features, worse performance, slower updates etc.

Honestly, I get really annoyed by the "Proton/WINE isn't native" arguments. If WINE or Proton were Emulation tools, I'd agree, but where emulation tries to mimic hardware and other aspects that simply can't be done "natively", WINE and Proton's other tools are actually rebuilding the Windows and DX APIs for use within Linux. As such, Proton/WINE are absolutely native but the very definition of what an API does. I'm speaking of this as a Software Dev myself that works with various APIs every day. I've said it before and I'll say it again, if WINE/Proton isn't "native", then no API is native.
EagleDelta Sep 20
Quoting: JosephThis company is a disappointment over another disappointment... With the pathetic launch, to the incomplete campaign, to a pathetic multiplayer launch (and even right now by today's standards)...

And today, I learn that this game, for which I backed up at the beginning for that very reason, is dropping the Linux support...

Anyway, the good news is, they can't really fall at a lower level.

I don't know man, I just feel scammed by a gaming company, yet again...

I mean, take your pick:

  • AAA studios that are ready to screw you over (or rather the Investors are) for the sake of more profits, but they can also dedicate more resources to scaling online modes (which is expensive, and MORE expensive the MORE players are using it. I work on a cloud platform and the more successful we got, the more expensive the platform cost us. We literally have to cut features from customers because we were too successful and can't afford to keep running the platform).

  • AA or Indie studios that become far more popular than their funds can afford to scale for and then have to cut features, versions of the game, or face performance issues... because they were too successful, but still don't have the money or personnel to scale.

Ruohtas Sep 20
This is especially egregious for those of us that backed the KS specifically due to the native Linux client. They only met their funding goal by about $45K, and that could have been due to the Linux version availability.
tfk Sep 20
I wouldn't back a project merely for Linux support. It's too often used to get extra cash in to be dropped at first opportunity.

It's better to support a project because you are into a game idea.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register


Or login with...
Sign in with Steam Sign in with Google
Social logins require cookies to stay logged in.