With the two previous games World and RISE being Steam Deck Verified, I'm hopeful that Monster Hunter Wilds will also be playable on Steam Deck (and Desktop Linux) with Valve's Proton when it launches February 28, 2025.
The release date was announced during Sony's State of Play and if you've played any of the previous games, you'll largely know what to expect. Big battles against lots of varied fearsome foes. The new trailer shows off the flagship monster at the center of the story in Monster Hunter Wilds, Arkveld. The trailer also showcases plenty of the different environments and weather systems at play too. Definitely looks to be the most varied in the series so far.
Brand new trailer is below:
Direct Link
I have to admit I'm really out of date on Monster Hunter, I really need to go back through the last two and give them a thorough play-through as this really looks awesome. Will you be picking it up?
You can pre-order on Steam.
Seems like they blended Rise and World together (mount system from Rise and environment interaction from World)
The store page is a mess, they didn't format the text and it's fucking unreadable, and we barely learn anything from the game. Wtf Capcom, you don't have the money to hire someone to do a better job at formating text and making the game appealing?
If you hope for some epic story like God of War you will not find it here, even the battles with the monsters weren't that interesting. Most of the time it feels like Live service game, but without trying to get more money from you (I can see how this could be easily added to the game).
Quoting: ZlopezI tried the Monster Hunter World and after first hour it started to feel like just a grind. The start was awesome cinematic epic story introduction, but after that you will get so many confusing things to do and for everything you need to grind your way to it.
If you hope for some epic story like God of War you will not find it here, even the battles with the monsters weren't that interesting. Most of the time it feels like Live service game, but without trying to get more money from you (I can see how this could be easily added to the game).
- 1. The game is grindy by design, and designed to be an enjoyable grind with a strong focus on the enjoyment arising from the sense of progression, which is impeded for new players in the case of see 2.
- 2. Did you use the Guardian Armor and Weapons? Those will kill the experience for new players in particular because you don't get into the progression feedback loop. The Guardian equipment is intended for returning or replaying hunters that want to rush into Iceborne.
- "Given the opportunity, players will optimise the fun out of a game."
- 3. The story was never the focus, the early games didn't even have a story to speak of outside of lore bits sprinkled into item descriptions and similar.
Last edited by Hooly on 25 September 2024 at 9:36 am UTC
Quoting: Hooly
- 1. The game is grindy by design, and designed to be an enjoyable grind with a strong focus on the enjoyment arising from the sense of progression, which is impeded for new players in the case of see 2.
I assumed it would be done like this by design, it's like playing MMO without the social aspect. I'm probably not the target audience as I enjoy games with interesting game mechanics or games that have interesting story.
Monster Hunter isn't any of those. I was just confused by the first hour of the game.
Quoting: Hooly2. Did you use the Guardian Armor and Weapons? Those will kill the experience for new players in particular because you don't get into the progression feedback loop. The Guardian equipment is intended for returning or replaying hunters that want to rush into Iceborne.
Not sure what is Iceborne as there was so many confusing things thrown onto the player at start that I got lost pretty quickly. But I probably had Guardian Armor and Weapons as everything else I could craft looked really weak. I probably wouldn't like the progression feedback loop anyway as it's not that interesting like finding new piece of armor/weapon in Elden ring. Just a stat boost that doesn't do much.
Quoting: Hooly"Given the opportunity, players will optimise the fun out of a game."
3. The story was never the focus, the early games didn't even have a story to speak of outside of lore bits sprinkled into item descriptions and similar.
As I said if the whole game is about grinding for new equipment to kill something stronger and repeat then I'm not interested. I was aware from what I knew that it will be somewhat grind, but I didn't realized it is the whole game.
I'm not trying to talk bad things about the game (if you enjoy it, enjoy it). I'm just trying to warn others to not do the same mistake as I did, as the game looks completely different in the trailer than what you actually get in the end.
Quoting: ZlopezI tried the Monster Hunter World and after first hour it started to feel like just a grind. The start was awesome cinematic epic story introduction, but after that you will get so many confusing things to do and for everything you need to grind your way to it.
If you hope for some epic story like God of War you will not find it here, even the battles with the monsters weren't that interesting. Most of the time it feels like Live service game, but without trying to get more money from you (I can see how this could be easily added to the game).
That's how Monster Hunter games have always been. The gameplay loop is just grindy boss fights. Ordinarily I hate grind and boss fights, but I enjoy Monster Hunter. Go figure.
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