My Time is officially its own series now, with a third game announced recently with My Time at Evershine following on from My Time at Sandrock and My Time at Portia.
Both previous games work great on Linux with Valve's Proton. My Time at Sandrock is also Steam Deck Verified, with My Time at Portia only Steam Deck Playable - so their support got better with the more recent game. For this one, they say on their new Kickstarter in the FAQ it will support the Steam Deck again too.
The Kickstarter campaign launched today, and met the goal in only 35 minutes with it nearly hitting $330,000 already and it jumps up every time I look. Clearly the My Time series remains popular.
Direct Link
Planned Features:
- All New Story-driven Campaign - Be the Governor of a brand-new settlement on the fringes of the Free Cities, facing the almighty Duvos Empire. Recruit settlers, build infrastructure, tame the wilds, and lead your people to create a new idyllic stronghold for the Alliance filled with enchanting characters and memorable stories to enjoy. As tensions rise and a powerful antagonist emerges, the stakes are higher than ever, expect surprising twists, heartfelt moments, plenty of adventure, and hours of fun.
- New Art Direction - My Time At Evershine is the most beautiful and realistic game in the franchise to date. Environments are more expansive and varied, characters look more realistic, and animations are motion-captured to create a more believable world.
- Multiplayer Co-op - For the first time in the My Time series, the campaign can be enjoyed both solo and in co-op mode with up to four players, making it perfect for family and friends. The host controls the pace of the main story, while all players share resources and money, allowing everyone to collaborate and contribute to the adventure together.
- Build a Society - This ambitious sequel casts players as the all-powerful Governor, who can not only build new facilities, and explore but also command a team of recruitable and customizable NPCs. These NPCs handle the routine tasks like construction and resource gathering, allowing the Governor to focus on more larger, important decisions.
- Meaningful Relationships - Social play was a key part of My Time At Sandrock and My Time At Portia. In My Time At Evershine Pathea is set to expand these systems even further. Players can recruit up to 3 followers to stay with them during day-to-day tasks or they can dispatch them to do their bidding across Northern Eufala. In this new installment, relationship-building is even more dynamic, with additional poses, interactions, and flirting options. RPG players will love the deep character interactions and the ability to forge meaningful relationships, with romanceable characters integrated into the storyline and more opportunities to develop connections earlier in the campaign.
- Tame A Wild New Frontier - 3 years after the events of My Time at Sandrock, the Duvos Empire has taken over the Orzu Ruins which Ethea also claims as their own, leading to a tense situation just north of the Alliance of Free Cities border in the Northern Eufaula region. In response, the Alliance has launched the North Development Plan to move settlers into the area and establish a new City-State for better defense. Evershine is one of six major new settlements in the area and will prove pivotal in the ongoing hostilities.
- Mod Support - My Time at Evershine will endeavor to include full mod support for both single-player and multiplayer modes, allowing players to customize and expand their RPG experience. Whether you're playing solo or with friends, the possibilities for creativity and new content are endless.
They've certainly come a long way since Planet Explorers from 2016, where they lost a bunch of code in 2019 and ended up making it free. Nice to see them now doing so well. They also ended up releasing the source code for Planet Explorers, although it's not open source.
You can follow My Time at Evershine on Steam.
While it does look interesting and I'm all for relationship building, it seems that we can't expect any queer romance options given the developer is based in China.
You'd be wrong. First game allowed that, so unless they paddled back, there are no limitations.
You'd be wrong. First game allowed that, so unless they paddled back, there are no limitations.
Oh, really? I haven't played any of their games but found a thread on reddit or something where they said it wasn't possible. Thanks for letting me know.
Then I guess I'll keep my eyes on this one. Won't back, though, since I've been burned too often on Kickstarter already.
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