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Risk of Rain creators Hopoo Games join Valve

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Exciting times ahead for Valve and Steam as most of Hopoo Games, the creators of the Risk of Rain series, have now joined Valve. Announced via a post on their official X / Twitter account, Hopoo Games itself sounds like its simply no more.


Pictured - Risk of Rain 2

While Hopoo Games are the original team behind Risk of Rain, Gearbox under Embracer took over the IP back in 2022 so the series will continue on without them.

Here's a quote of the full thread they made about it:

Today, we have an exciting update: Duncan and Paul, alongside many other talented members at Hopoo Games, will now be working on game development directly at @valvesoftware!

We're incredibly grateful to Valve for their partnerships in the last decade, and are excited to continue working on their awesome titles. However, this does mean that we are stopping production on our unannounced game, "Snail".

It's been an exciting and transformative 12 years. We feel lucky for the opportunities we've had, and deeply appreciate both our team and fans that have supported us and our games.

We love making games - and will continue to do so, for years to come. We're excited to be working side-by-side with the talented people at Valve. But for now - sleep tight, Hopoo Games.

What do you think they will be working on? Deadlock, Half-Life 3 or something else entirely?

Article taken from GamingOnLinux.com.
Tags: Misc, Steam, Valve
19 Likes
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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15 comments
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scaine Sep 3
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Quoting: EhvisSounds kind of similar to the Campo Santo thing. Which was kind of sad because I wanted to see their next game. But it also gave us Half-Life: Alyx, which was amazing. So I do wonder what they're cooking up.
I'm still sad about Campo Santo. I loved Firewatch and the team joining Valve were adamant that they would get to finish their new game.

I had high hopes, but a few months later one of the team members claimed on Twitter they just being used to create assets for a new unreleased game. Turned out to be Underlords a year later. And while I enjoyed that game, it wasn't the Campo Santo game were were all waiting for, and which years later still hasn't surfaced. Slated for a 2029 release... that's some Valve time right there. Sigh.
This brings to my mind nothing more than the absurd malevolence of the entire concept of "intellectual property", or at least its atrocious implementation within real world legal systems. Surely if there is any legitimacy to the concept at all, the intellectual property privileges of a creative work should, at minimum, serve to indicate that the same people are involved, so you have, perhaps, some reasonable expectation of continuity and quality. In practice nothing remotely like that happens, now you have the RoR "intellectual property" under the stewardship of a completely different set of people, with the actual originators presumably forbidden from working on it. Meanwhile nobody who is not paying careful attention knows that a completely different set of people is now behind the project (and who to blame for an unbelievably buggy release of a game which hardly ever before had bugs).
elmapul Sep 4
so what? valve purchased another indie game and relase nothing since the purchase...
Eike Sep 4
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Quoting: scaineAnd while I enjoyed that game, it wasn't the Campo Santo game were were all waiting for, and which years later still hasn't surfaced. Slated for a 2029 release... that's some Valve time right there. Sigh.

I've put it on my wish list now.

Yes, this will change the world.
I set the game to update on launch, and haven't launched it while I await the new update to fix the physics-tied-to-framerate idiocy they introduced (apparently merging codebase from consoles to PC, good job guys).
Good on Hopoo devs joining Valve though.
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