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Paradox Interactive teamed up with another developer again for the new Stellaris: Grand Archive DLC, which is blasting off on October 29th.

After working with Behaviour Interactive on Stellaris: Cosmic Storms, this time they collaborated with Abrakam (Roguebook, Faeria). This is not a full expansion, but a "story pack" that will have you uncover and showcase the rarest treasures of the cosmos in a Grand Archive, a massive new megastructure. You'll build up a collection of xeno-geological artifacts, relics from forgotten civilizations, and untamed space fauna which will allow you to make genetically-modified fleets. There's also some new deadly space creatures too.

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Main Features:

The Grand Archive
A monumental new megastructure that preserves and displays the galaxy's rarest and most valuable artifacts.

151 specimens to collect (and more available with other DLCs!)
From historical relics to wild space creatures, create the ultimate galactic exhibition.

The Vivarium
Capture and breed wild space fauna, then genetically enhance them to build custom fleets.

New Mid-Game Crisis: The Voidworm Plague
Face the terror of a rampaging Voidworm infestation and save your empire—or watch it fall.

Two New Origins
Treasure Hunters and Primal Calling

Two Deadly Species of Space Fauna
Voidworms and Cutholoids

Two New Civics
Galactic Curators and Beastmasters

Two New Tradition Trees
Archivism and Domestication

17 New Relics
Discover powerful new relics that will aid in your conquest and collection.

3 New Music Tracks
Immerse yourself in the cosmic splendor with new music that enhances your exploration of the galaxy.

You can buy the DLC alone, as part of the Stellaris: Season 08 season pass, or as part of the expansion subscription package.

Stellaris has Native Linux support and you can buy it from:

Fanatical

GOG

Humble Store

Steam

Article taken from GamingOnLinux.com.
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2 comments

YESSS. Finally! I've been waiting for this one since it was announced early this year. I've always loved the alien zoo event, and have wished for literally years that it would one day go from a few preset species to a full-fledged system in the game. We deal with the sapient species, and occasionally a few pre-sapients, and there's some space fauna, but we don't see all the non-sapient species the galaxy must be teeming with apart from a few mentions in events. Time to collect 'em all! With mega-structure sized Pokéballs Gravity Snares…

And if that was all there was I'd be happy, but a new midgame crisis? New civics, origins, relics, and music? Two whole new tradition trees?!? I know what I'll be doing come the 29th…
Chrisznix Sep 30
If i weren´t so incredibly slow in my gameplay, i really would enjoy games like this. But it takes me so long to twiddle the knobs that i forgot what the initial plan was. Sigh.
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