After a complete disaster a while ago that saw many developers jump-ship, and cause a huge PR problem, Unity have now cancelled the Runtime Fee.
Instead, they're reverting back to the seat-based subscription model for gaming customers, however they said "Non-gaming Industry customers are not impacted by this modification". This applies to everyone using Unity for gaming, even those that choose to upgrade to Unity 6.
In the post written by Matt Bromberg, the President and CEO of Unity, they mentioned they will go with a "more traditional cycle of considering any potential price increases only on an annual basis" and that "if we change the Editor software terms in ways that impact you, you may continue using your current version of the software under the previously agreed terms". Hopefully they actually keep to that properly this time.
What the plans will look like now:
- Unity Personal: As announced last year, Unity Personal will remain free, and we’ll be doubling the current revenue and funding ceiling from $100,000 to $200,000 USD. This means more of you can use Unity at no cost. The Made with Unity splash screen will become optional for Unity Personal games made with Unity 6 when it launches later this year.
- Unity Pro and Unity Enterprise: We’ll be modifying subscription pricing and the qualifying annual revenue thresholds, effective January 1, 2025. These changes will apply to all new and existing Unity Pro and Enterprise customers when you purchase, upgrade, or renew a subscription on or after this date.
- Unity Pro: An 8% subscription price increase to $2,200 USD annually per seat will apply to Unity Pro. Unity Pro will be required for customers with more than $200,000 USD of total annual revenue and funding.
- Unity Enterprise: A 25% subscription price increase will apply to Unity Enterprise. Unity Enterprise will be required for customers with more than $25 million USD of total annual revenue and funding. A minimum subscription requirement may also apply. Because this set of our largest customers have unique needs and use many of our products and services, we’ll be contacting everyone in the days ahead to discuss customized packages.
Pretty big bump in prices there for Pro and Enterprise though.
This is a nice win for game developers, because it really was a stupid policy having an individual install fee.
Quoting: mr-victoryThey hadn't cancelled that already?
I'm not sure if I know all the steps in between, but I think first change was to remove retroactive part of the license change. That was the part causing biggest panic. After that at least there were better options of avoiding runtime fee than removing all released Unity games from all stores.
Well, if anything it's gotten more eyes on Godot. In fact, I'm learning Rust and Godot for hobbyist game development projects.
Quoting: mr-victoryThey hadn't cancelled that already?That was my thought. I guess they expected things to settle down after the initial backlash, and developers would start handing them money again, but that obviously never happened.
Last edited by Mountain Man on 12 September 2024 at 11:55 pm UTC
a link incase the img above doesn't work.
a Link incase the img above doesn't work.
GMTK Jam charts back to 2020
Godot is now a Bulwark. I doubt Unity is going to do anything to earn back all the good will they lost.
Last edited by Highball on 13 September 2024 at 1:34 am UTC
Quoting: HighballOuch. That's quite a shift.
a link incase the img above doesn't work.
a Link incase the img above doesn't work.
GMTK Jam charts back to 2020
Godot is now a Bulwark. I doubt Unity is going to do anything to earn back all the good will they lost.
They tried to do some damage control, but it didn't really do much, the damage was already too massive.
Now they are trying a come back, hoping for this "wow news worthy" ad-campaing to restore their lost glory.
It's done Jack, time to bury her. Leave it.
He who lies once, you won't believe,
And when he speaks the truth, you'll grieve.
Last edited by bonkmaykr on 17 September 2024 at 4:08 am UTC
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