Thanks to Descent 3 being officially open source, developers can do almost anything with it now and this has given rise to the Descent 3: Piccu Engine.
Forked from the open source Descent 3 game engine the Descent 3: Piccu Engine, it includes "almost every change from InjectD3, among many more". You might think, well why not submit to the original open source project? But this is the benefit of open source isn't it! People can do whatever changes they want.
Pictured - Descent 3 from Steam
This includes enhancements like:
- Centered window mode.
- Scaling in window and fullscreen mode.
- Fullscreen which does not change desktop settings (multi adapter support forthcoming).
- New mouse code.
- Adjustable FOV, with automatic expansion for widescreen.
- Missing features in OpenGL restored, including specular highlights and the ability to control mipmapping.
- Cockpit actually works in widescreen, unlike InjectD3.
- Faster iteration when many missions are present.
- Smoother UI (FPS limit raised to 60).
- OpenAL sound system with no crackling and environment reverb support.
- Many bugfixes.
Currently though according to the GitHub page this version of the code is only set up for Windows, but the developer hopes "to change this shortly".
You do need a copy of the game to run it which you can get from GOG and Steam.
Adjustable FOV, with automatic expansion for widescreen.
Lets goooo!!!!
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I seriously hope this gets the Caesar 3 treatment where they got Julius and Augustus
The opportunity for ray-tracing like lighting updates and texture and model swap ins would be insane.
I know a lot of people have a lot of feelings about AI too but I can't help but think it would be fascinating to generate some replacements like those lights in the header and so forth -- it could get really interesting really fast.
Last edited by Leahi84 on 9 October 2024 at 8:51 pm UTC
I loved Descent and Descent II back in the day when they came out. I bought Descent 3 back then but couldn't get it working on my Pentium 2 PC, even though I had a Voodoo 2.I'm not sure if you could come up with a more 90s PC gaming sentence if you tried.
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