A bit of game industry news for you: in a pretty big win for Epic Games and their Unreal Engine, 343 Industries rebrands to Halo Studios and said the future of Halo will be built on Unreal Engine 5.
“If you really break Halo down, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries. Now, I think we have an audience which is hungry for more. So we’re not just going to try improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today.” — Pierre Hintze, Studio Head
They confirmed that they're working on "multiple projects" so we can expect a whole lot more Halo to come. Hopefully they will work well enough on Linux platforms with Valve's Proton.
Part of this is building Project Foundry, which is a research project for the studio to see what's required to build a Halo game in Unreal Engine and makes it a training tool for them. You can see more from that in the video below.
Direct Link
See more in the blog post.
Then again for 343 it just depends if they can make a good halo game, I've never really enjoyed their take on halo as much as the original series
Guess I can expect the next halo game to have shader stutter and/or traversal stutter then
But I haven't even bought Halo Infinite, so I don't think there's much chance of me playing this one...but still, it's nice to read news about Halo now and again.
Interesting to see they're now using the same engine as Installation 01.
That said, if 343's (bite me) track record is anything to go by, a move to a new engine can only lead to chaos in the short run, and likely just more chaos in the long run.
I'm not even a Halo fan, but this is getting grotesque.
Unreal 5 I guess might help with development time at least.
Quoting: Doktor-MandrakeIt's saddening to see more and more developers ditch their in-house engine for unreal engineThis will make it easier for them to port it over to Playstation if and when they do it because they've already released Grounded and Sea of Thieves on their platform. With the over $500 million dollars they spent to make Halo Infinite with their own engine, they probably saw the difficulties that people were having with maintaining and getting new people aboard to learn how to use and/or develop it.
From the many articles I've read about the game, there are many features to this day that players want but Halo Studios still hasn't delivered and seemed to priority something else instead like the upcoming 3rd person mode.
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