Solo developer Joe Richardson is bringing on another brilliantly funny fusion of Monty Pythonesque humour with artwork styled like moving Renaissance paintings in Death of the Reprobate. This is their third game in this style following on from Four Last Things in 2017 and The Procession to Calvary from 2020.
It's a standalone game, technically, so you don't need to have played or know anything from the previous games but it does continue the overall story of Immortal John.
More about it: "In stark defiance of his name, Immortal John is dying. His heir, 'Malcolm the Shit', graciously takes a break from ordering cruel and unusual executions to visit the dying man and seek his inheritance - I mean, fulfill his final wishes. Unfortunately for Malcolm, the promised title and riches will only be awarded if he completes seven good deeds before sundown. Guided by the Lord God Almighty (quite literally - if you’re stuck, He’s the one holding a big arrow), the player must set forth into a surreal world of real Renaissance paintings and help a host of preposterous characters in order to earn Malcolm his inheritance."
Announced today it's going to release with Linux support on November 7th.
Direct Link
Features:
- Pointing and Clicking – A traditional point and click interface, with a 'verb coin' interaction menu and a simple inventory from which you can drag and drop your preciously hoarded items.
- Renaissance Artwork – Renaissance, Rococo and even a hint of Romanticism, to be a little more precise. Hundreds of paintings, spanning hundreds of years, are all brought together into one consistent world.
- Classical Music – Music by Eduardo Antonello. Period appropriate music that adapts as the story progresses, recorded using real medieval/renaissance instruments.
- Standalone Story – Death of the Reprobate is set in the same world as Four Last Things and The Procession to Calvary, and features some recurring characters/themes, but it can be played independently.
- Highbrow Buffoonery – Lofty subject matter is treated with gleeful flippancy. Gags about butts are taken very seriously. But rest assured, while some of the jokes may be ridiculous, the puzzles make perfect sense! (or at least adhere to a consistent internal logic)
Speaking about it, the developer Joe Richardson said: "I burnt myself the fuck out six months ago but the game wasn't done so I kept going and now I feel genuinely unwell lol I HOPE YOU LIKE IT!"
You can follow it on Steam.
Quoting: darkoverlordofdataI think it takes more than making collages with medieval art to be 'pythonesque' - it takes good humor writing. Don't quit your day job.Did you just decide there's no good humour in the game, or did you play the previous titles? Besides, the word "pythonesque" refers to a style of comedy, not necessarily the quality (which is obviously subjective anyway). Check a dictionary if you don't believe me.
Also, while I nitpick, the art isn't medieval.
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