NVIDIA today released two new Linux drivers. The big one is the NVIDIA 565.57.01 Beta, along with a one-liner update in the stable 550.127.05 release.
The stable release driver 550.127.05 mentions "Fixed a bug which could cause applications using GBM to crash when running with nvidia-drm.modeset=0".
While the bigger NVIDIA 565.57.01 Beta includes various new features and fixes I've split below for easy reading.
New Features & Improvements
- Re-enabled GLX_EXT_buffer_age on Xwayland. This extension had been previously disabled on Xwayland due to a bug which is now fixed.
- Added support for mmap of exported DMA-BUF objects.
- Added several new per-plane and per-CRTC vendor-specific properties to nvidia-drm. These properties may be used by Wayland compositors to program the GPU's color pipeline for HDR hardware acceleration.
- Introduced a driver optimization to mitigate the performance loss from the 'd3d9.floatEmulation' option in DXVK.
- Updated the framelock settings page of the nvidia-settings control panel to use the GTK3 theme text color rather than defaulting to white for the text color, improving legibility with some themes.
- Implemented support for VK_EXT_depth_clamp_control.
- Reduced some cases of stutter with OpenGL syncing to vblank while using GSP firmware.
Bug Fixes:
- Fixed a bug that could cause suspend/resume to fail when using the NVreg_PreserveVideoMemoryAllocations option: https://github.com/NVIDIA/open-gpu-kernel-modules/issues/472
- Fixed a bug that caused the cursor image to be truncated on Gamescope: https://github.com/ValveSoftware/gamescope/issues/1099
- Fixed a bug that caused FarCry 5 running through DXVK to display a black screen.
- Fixed some performance regressions that were observed with Vkd3d 2.9.
- Fixed a bug that could cause flickering in some applications when using Unified Back Buffer (UBB).
- Fixed a bug which could cause incorrect and/or washed out colors to be displayed with HDR scanout: https://bugs.kde.org/show_bug.cgi?id=482780
- Implemented support for VK_EXT_depth_clamp_control.
- Fixed a bug which could cause applications using GBM to crash when running with nvidia-drm.modeset=0.
- Fixed a bug that could cause kernel crashes upon attempting KMS operations through DRM when nvidia_drm was loaded with modeset=0.
Let me know your thoughts in the comments!
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6 comments
What's the state of Linux HDR support on NVIDIA in late 2024? I didn't know there was any kind of support in the driver until I read these patch notes.
Obviously, this depends on having reliable Wayland support (which isn't my experience with the NVIDIA driver until now due to frequent freezes), but I figure I'd ask nonetheless.
Last edited by Calinou on 22 October 2024 at 5:13 pm UTC
Obviously, this depends on having reliable Wayland support (which isn't my experience with the NVIDIA driver until now due to frequent freezes), but I figure I'd ask nonetheless.
Last edited by Calinou on 22 October 2024 at 5:13 pm UTC
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Why are these Linux patch notes always so cryptic in the Windows Patch notes, you read things like 'game ready driver for this and that', 'optimal settings for this and that', 'fixed this bug'. Whereas with the Linux drivers i feel like I need a degree to understand that. What the frick is VK_EXT_depth_clamp_control for example
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*Still waiting for the next stable release*
I am really starving for explicit sync but 560 is still NFB or Beta. Neither or which are packaged by openSUSE
Last edited by Vortex_Acherontic on 22 October 2024 at 8:02 pm UTC
I am really starving for explicit sync but 560 is still NFB or Beta. Neither or which are packaged by openSUSE
Last edited by Vortex_Acherontic on 22 October 2024 at 8:02 pm UTC
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Quoting: StellaWhy are these Linux patch notes always so cryptic in the Windows Patch notes, you read things like 'game ready driver for this and that', 'optimal settings for this and that', 'fixed this bug'. Whereas with the Linux drivers i feel like I need a degree to understand that. What the frick is VK_EXT_depth_clamp_control for exampleAs a programmer I like that its more detailed :)
for example "Added support for mmap of exported DMA-BUF objects." is an important feature, it allows screen recorders to use the relatively new vulkan video encoding fully on the gpu, which allows for significantly better fps in games while recording
Last edited by nnohonsjnhtsylay on 22 October 2024 at 8:29 pm UTC
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Quoting: StellaWhy are these Linux patch notes always so cryptic in the Windows Patch notes, you read things like 'game ready driver for this and that', 'optimal settings for this and that', 'fixed this bug'. Whereas with the Linux drivers i feel like I need a degree to understand that. What the frick is VK_EXT_depth_clamp_control for example
Because they’re written by AI on Nvidia hardware? 🤔
😂
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Quoting: StellaWhy are these Linux patch notes always so cryptic in the Windows Patch notes, you read things like 'game ready driver for this and that', 'optimal settings for this and that', 'fixed this bug'. Whereas with the Linux drivers i feel like I need a degree to understand that. What the frick is VK_EXT_depth_clamp_control for exampleA Vulkan extension. https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_depth_clamp_control.html
You can see which driver supports which extensions on https://mesamatrix.net/, except proprietary drivers are missing from there.
Windows release notes are written for gamers, hoping they update drivers or are encouraged by game developers to do so.
Linux release notes are written for compositor developers, game developers and distro graphics drivers maintainers, to let them know if it's worth backporting a driver to a stable release and which workarounds they can try disabling.
Last edited by Pikolo on 22 October 2024 at 9:18 pm UTC
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