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During PAX Aus 2024 not only did we get the Steam Deck for Australia announcement, but the project leader on Valve's own Portal 2 did an interview with KIWI TALKZ.

The interview goes over many things about what it was like at Valve, scepticism around the original release of Steam itself, there's a Q&A section and so on. One bit that sticks out is how even the lead on Portal 2 really hopes that Valve return to more single-player games.

Here's an excerpt from what Josh Weier said in reply to a question that brings up how the Risk of Rain creators Hopoo Games joining Valve:

I've been out of Valve for 7 years now. So I don't really have a lot of insight into what they're doing. When I left the company had certainly shifted away from thinking about single player and they were very interested in VR and they were very interested in the counter-strikes and DOTA and kind of more games of service. That never resonated with me, I'm a single player person, I don't care for games as a service, I don't want to do that so that was a big reason I was like eh I'll go do something else. I'd love to see them get back to those roots because obviously that's the thing I think they did incredibly well. And I want to play that as a customer.

Full interview video is below, the particular section above is about 53:00 in:

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Always good to hear more behind the scenes from people who used to work for Valve. You don't get this kind of insight too often, with Valve continuing to be a pretty tight-lipped company.

What single player game would you have as your number 1 for Valve to bring out next?

Portal 2 | Release Date: 18th April 2011

Where to buy from:

Article taken from GamingOnLinux.com.
Tags: Interview, Misc, Steam, Valve, Video | Apps: Portal 2
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Spyker about 4 hours ago
[quote=missingno]
Quoting: Purple Library Guy
Quoting: whizseSeems short-sighted . . . 200 million here, 200 million there, pretty soon you're talking about real money!

My mind boggles at thinking of $200 million in profit as "only" and not worth going after.
Opportunity cost. Why make a game that only makes $200 million when they can make a game that makes several billion instead?
The problem now is that GaaS sector is crowded... See the recent Concord fiasco.
Making that kind of game works when you are the first or when you're super innovative and bring something new to keep players' engagement. Otherwise it's a waste of time and money and you'd better do a good solo game instead.
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