Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

Valve rolled out another two Steam Client Beta updates recently, as they continue pushing the Game Recording system towards a stable release. The fixes are the same for Steam Deck and Desktop since it's a Steam Client update.

From the update on October 28th:

General

  • Fixed the names of manually added or removed games not appearing in the collection filter header if the game had been removed from the user's library.

Game Recording

  • Reduced clip export/share time in many cases when exporting native resolution, codec, and frame rate.
  • Added ability to start/stop recording of a clip via manual recording shortcut key, when in background recording mode.
  • Updated desktop toast notifications during game recording to show clipping action and depict clip duration.

And then for October 29th, which also has an adjustment of Steam Play for third party compatibility tools (like GE-Proton, Luxtorpeda and others):

General

  • Fixed steamwebhelper deleting temp directories that it may not have previously created.

Game Recording

  • Extended the "auto" quality setting, which sets the recording bit rate based on the game's video resolution, into four levels: low, medium, high and ultra. These replace the prior fixed bit rate quality settings. See the quality setting dialog for more info.
  • Improved the speed of exporting a file in some scenarios.
  • Recording video with AMD GPUs should now use a higher H264 codec profile setting.
  • Improved navigation of Game Recording Settings in Big Picture

Linux

  • Extend recent Steam Play fixes to third party compatibility tools.

There's been a few adjustments to Steam Play recently like removing the global toggle to turn it off, and using a newer container runtime instead of the legacy environment for better compatibility overall.

How long do we think before Game Recording rolls out in a stable update? How are you getting on with it? Let me know in the comments.

Article taken from GamingOnLinux.com.
9 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
3 comments

Pyrate Oct 30
The recent beta made the steam UI too big, and I don't know how to scale it down, haven't really bothered to check so far to be fair.
pb Oct 30
As someone who doesn't care about streaming/publishing gameplays but occasionally wants to save clips of fun(ny) moments to my own archive, I'm perfectly happy with steam game recording tool, especially after they added the 'save clip' hotkey. Editing (cropping) is a bit cumbersome, but acceptable. The crashes (on saving, downloading, exiting) were very annoying in the beginning, but now they got rid of most of them, or hopefully all.
Phlebiac Oct 31
They recently made Steam launch the compatibility tools during startup; it was most obvious with Luxtorpeda, which popped up some UI. There was an update to Luxtorpeda to work around it (now notes on the console it's bailing due to bogus launch), but you can see errors for other tools (Boxtron, Roberta, etc.) in the console output.

Not sure if that was an intentional change Valve made to work around some other Steam Play (Proton or "native runtime"?) issues, or if it's just a stupid bug.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register