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Valve announced a change for Steam today that will make things a lot clearer for everyone, as developers will now need to clearly list the kernel-level anti-cheat used on Steam store pages.

In the Steamworks Developer post Valve said: "We've heard from more and more developers recently that they're looking for the right way to share anti-cheat information about their game with players. At the same time, players have been requesting more transparency around the anti-cheat services used in games, as well as the existence of any additional software that will be installed within the game."

Developers with games already on Steam will also need to do this, as it's not just for new games coming up for release, and it is also part of the release process now too. So Valve will be doing checks on games to ensure the notices are there and correct.

However, it's only being forced for kernel-level anti-cheat. If it's only client-side or server-side, it's optional, but Valve say "we generally think that any game that makes use of anti-cheat technology would benefit from letting players know".

Valve's example pictured below:

Some games don't properly remove everything when you uninstall either, with Valve noting this happens with older games, so it's nice to also see this will be noted too.

This should make it a bit easier knowing what to avoid on Steam Deck / Desktop Linux now too, since kernel-level anti-cheat games are usually blocked by the developer from running with Proton.

Valve have done a few rather interesting Steam updates lately like dealing with publisher banner spam, implementing improvements for Native Linux games, actually noting clearly when you go to purchase a game it's just a license and removing the need for individual arbitration.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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24 comments
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nenoro about 6 hours ago
i miss read i thought i had to unlock a module in the kernel to be able to play game with anti-cheat
melkemind about 5 hours ago
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Quoting: NociferAnd also, when we're fully done with the game, all we need to do is delete the prefix and any remnant traces of the anti-cheat crap will get thrown to the bin along with everything else. We really do have it better than Windows peeps in that regard :)

And in many other regards too.


Last edited by melkemind on 31 October 2024 at 12:57 pm UTC
pleasereadthemanual about 3 hours ago
Quoting: RalimbaTime to boycott those kernel anti-cheat games.
We can't play them anyway, so I guess we're ahead of the curve...
adolson 41 minutes ago
This is a good step, of course. But my only real problem with all this anti-cheat stuff is when it's added after release, after many people have purchased the game already, and then it makes it incompatible with Linux. I don't run Windows on my personal computers, and have not for over 22 years. If valve wants us to continue buying Windows games, when they allow the developer/publisher to implement stuff that completely breaks it on Linux, they should enable refunds in these circumstances, regardless of amount of play time or how long ago the purchase was. That's my opinion. And valve shouldn't be the ones to put that bill either, but the publisher who made that decision. It's the least they can do for taking away a game that I am enjoying. If they say, we don't support Linux so you shouldn't have bought it, then you wouldn't have had my money in the first place, so then just give it back and pretend like I never bought it in the first place then.
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