Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

314 Arts have revealed their upcoming World War II zombie co-op FPS Projekt Z: Beyond Order is now set to release in Spring 2025.

More about it: Projekt Z: Beyond Order is an atmospheric first-person zombie co-op shooter set in WW2. Play as a diverse crew of survivors, each with their own unique abilities, to unravel the secrets of the Nazi-controlled island. Build up your Hideout and manage your survivors to fight against the Projekte that the Nazis have created.

Shown off during the Indie Horror Showcase was a brand new trailer too:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

More info:

  • 4 Unique Character Classes - Play as one of four characters, each with their own special abilities, devastating weapons, and distinct role in co-op play. Upgrade characters via individualized skill trees to turn these survivors into fierce zombie killers.
  • Deep Weapon Customization - Build and customize an array of weapons to obliterate zombies into decaying pieces of flesh. Scavenge for supplies and blueprints to upgrade guns and melee weapons at the Hideout workbench to best match your playstyle. Use weapon modifiers to make your firearms even more powerful.
  • Free Roam Mode - After completing a level, dive into Free Roam Mode to explore the mysterious island further to battle terrifying zombies, find loot and blueprints, take on side missions and more!
  • 4-Player Co-op - Team up with other survivors in an exciting online co-op mode for up to four players! Take on missions, battle hordes of the undead, and scavenge resources and blueprints together.
  • Blueprint Crafting System - The blueprint crafting system is the core of Projekt Z and influences almost every other game mechanic. Blueprints are needed to build weapons, shops, structures, gear and more.
  • A Customizable Home Base - Find refuge from the island’s lethal enemies by heading to the survivors’ secret hideout. From here, you can upgrade characters, craft and customize weapons, take on side missions, and build shops to buy and sell items. Upgrade these shops to unlock even better equipment and weapons. Make your Hideout a home by building structures and other cosmetic items.
  • Gather Loot - Survive the island one day at a time by looting its valuable resources for weapons, medical supplies, ammo, blueprints and more. Sell looted items at the shops or use them on yourself. Make sure to return to the Hideout safely after gathering loot because items are lost upon death.

I spoke with the studio co-founder, Justin Miersch, who confirmed today they still plan to have Linux support at release. Good news for shooter fans!

Projekt Z: Beyond Order

Official links and where to buy from:

Article taken from GamingOnLinux.com.
9 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
8 comments

Pyretic Oct 27
One more time, developers: please add local coop. :(

Even 2 player coop is good enough.
neolith Oct 28
Quoting: PyreticOne more time, developers: please add local coop. :(

Even 2 player coop is good enough.
While I agree in general I must say the game looks like it's made to be controlled with MKB – I am not sure how many people would play it via local co-op...
hardpenguin Oct 28
Like, Linux-Linux? Not Proton? That's awesome.
Pyretic Oct 30
Quoting: neolithWhile I agree in general I must say the game looks like it's made to be controlled with MKB – I am not sure how many people would play it via local co-op...

Controllers have always been inferior to keyboards and mice as a control scheme, so I'm willing to accept worse controller support as long as a game at least has some.

Also, if the project is using SDL, like most are, then you can receive inputs from multiple keyboards and mice individually.


Last edited by Pyretic on 30 October 2024 at 9:40 am UTC
neolith Oct 30
Quoting: PyreticControllers have always been inferior to keyboards and mice as a control scheme, so I'm willing to accept worse controller support as long as a game at least has some.
Well... I'd say that depends on what kind of game you are playing.

QuoteAlso, if the project is using SDL, like most are, then you can receive inputs from multiple keyboards and mice individually.
Yes, it is possible technically. I was just wondering who would actually put up with using two keyboards and mice on a single computer for gaming. Two gamepads is way more common, I recon.
whizse Oct 30
View PC info
  • Supporter
Quoting: neolithYes, it is possible technically. I was just wondering who would actually put up with using two keyboards and mice on a single computer for gaming. Two gamepads is way more common, I recon.
I assume local co-op means LAN multiplayer in this case.

Still, I would love to see four player splitscreen using four keyboards and mice some day. Pure pandemonium!
neolith Oct 30
Quoting: whizse
Quoting: neolithYes, it is possible technically. I was just wondering who would actually put up with using two keyboards and mice on a single computer for gaming. Two gamepads is way more common, I recon.
I assume local co-op means LAN multiplayer in this case.

Still, I would love to see four player splitscreen using four keyboards and mice some day. Pure pandemonium!
Oh boy – fighting over desktop real estate would be the endgame here!
Pyretic Oct 30
Quoting: whizseStill, I would love to see four player splitscreen using four keyboards and mice some day. Pure pandemonium!

I actually did that once, back when I was still on Windows. I used Nucleus Coop to play Content Warning with 4 players split across two monitors.

The trick is get those keyboards that have mouse pads built into them. They're not great for anything requiring fast reflexes, but for a game like Content Warning, it's good enough and we all enjoyed it.

That said, I do agree with neolith here in that multiple gamepad support is better.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register


Or login with...
Sign in with Steam Sign in with Google
Social logins require cookies to stay logged in.