I can't tell you how excited I am for the future of modding, with Nexus building their cross-platform open source Nexus Mods app. Another new build is out now with v0.6.3. Still very experimental overall though, with each update needing you to purge all previous files, so play with it at your own risk for now until they decide it's ready to support upgrades.
The app currently supports Stardew Valley, Cyberpunk 2077 and Baldur's Gate 3. More will be added as they work on the various features needed. The previous update even added support for games from the Heroic Games Launcher!
Everything that's new:
Baldur's Gate 3 Improvements
We are continuing to add features to support modding Baldur's Gate 3. In this update, we've focused on improving the Health Check diagnostics presented to the user and begun the back-end work to provide load ordering:
- Added a Health Check diagnostic for outdated dependencies.
- Added a Health Check diagnostic for invalid PAK files.
- Improved the missing dependencies diagnostic message.
- Additional metadata is being parsed from the PAK files.
- Added support for serialising and deserialising modsettings.lsx to support load ordering in a future update.
Features
- Collections requiring non-Nexus Mods files that can be directly downloaded are now supported.
- Added the framework for a new Collection Download page which will show which mods are installed or missing from the library.
- Standardised all "Button" components used across the app.
- Added a new "Alerts" component to the app for dismiss-able notices.
Technical Changes
- Migrated several backend functions from Nexus Mods API v1 to v2.
- Cleared out lots of unused code related to earlier prototypes of the My Mods and Library pages.
Bugfixes
- Starting Baldur's Gate 3 on GOG (Windows) will now open the Larian Launcher rather than defaulting to the Vulkan version of the game.
- Fixed a bug where Stardew Valley mods that used BOM characters in the manifest.json could not be read properly.
- Selecting multiple mods to delete with Shift + Click will now delete all selected mods.
- The badge next the the Library in the left menu will now properly decrease when items are deleted.
- Mods in a collection can now be correctly downloaded from hidden mod pages.
- Added missing tooltips to several buttons in the UI.
- Fixed the "Running..." text getting stuck on the Play button.
- Fixed an issue with the list-games CLI verb showing all games instead of the detected installations.
- The main window will now pop into focus when the user successfully logs in.
Known Issues
- Installing a collection which includes mods where the user must browse an external website to obtain the file(s) will fail with no error message. This is not supported in the current build.
- Trying to install a collection as a non-Premium user will fail with no error message. This is not supported in the current build.
- The game version is not checked when adding a collection meaning you can install outdated mods without being warned.
- Once a collection is added to the app, it cannot be removed from the left menu.
- Collections allow users to modify the included mods but do not allow you to reset them to the original state.
- The first row of the My Mods or Library tables will sometimes be misaligned with the headers. Scrolling or adjusting any column width will correct this.
- The "Switch View" option does not persist in the Library/Installed Mods view.
Easy modding has been an issue on Linux for so long, and with the rise of devices like the Steam Deck, tools like this will be essential to get more people gaming.
You can download from the release page. It includes an AppImage for Linux systems.
I guess this is an incentive to play Cyberpunk again though, especially with mods like this out there!
And if you search for “Skyrim steam deck” almost guaranteed every result is along the lines of how to mod Skyrim (the answer given usually being to mod on a windows machine and then copy/paste)
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