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Fighting Fantasy Classics is a library app from Tin Man Games that collects together all your favourite Fighting Fantasy gamebooks from the 1980s to more recent modern-day releases.

It's free on Steam that includes one adventure, Bloodbones. The rest you need to pay for including Caverns of the Snow Witch, Citadel of Chaos, City of Thieves, Deathtrap Dungeon, The Forest of Doom, Island of the Lizard King, The Warlock of Firetop Mountain and others. For fans of truly classic retro gaming adventures, and plenty of reading, this collection is for you.

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The developer announced on November 13 in a post on Steam that they plan to add full Steam Deck support with multiple save slots per book, controller support and cloud saving.

It's not clear if this is via Proton or a Native Linux version. Looking on SteamDB there is a Linux version, but it's not currently used.

More about it:

Ready your sword, pack your provisions and prepare to embark upon nostalgic quests of epic proportions where YOU choose what happens next! Journey a magical realm, fighting monsters and unravelling mysteries in Fighting Fantasy Classics – text-based roleplaying adventures remastered. Originally presented by Steve Jackson & Ian Livingstone in the 80s and 90s, Fighting Fantasy Classics brings these timeless tales back to your gaming library.

Fighting Fantasy Classics

Official links and where to buy from:

Article taken from GamingOnLinux.com.
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3 comments

Seegras about 5 hours ago
Oh, I had "The Warlock on Firetop Mountain". As a book, in German.
robvv about 3 hours ago
I had many of these books back in the 80s. If I remember correctly, I had around the first 25 FFGs and all four Sorcery! books. They were epic - especially the Sorcery! books - and I really should look getting the electronic collection :-)
Purple Library Guy about 2 hours ago
Quoting: SeegrasOh, I had "The Warlock on Firetop Mountain". As a book, in German.
Huh. I had it as a book too (but not in German).
Come to that, since I hardly ever throw out a book, it may still be around my place somewhere.

Frankly, my recollection is that it was incredibly rudimentary. Those choose-your-own-adventure books necessarily kind of were . . . they were about short-book length, but not only was the effective length of the story shrunk to way tiny by all the branching choices multiplying that you had to fit in that space, but also a lot of what space was available had to be wasted on whitespace between bits. So what you actually had was any given page-through gave you something like a three page long story. A three page long story with a threadbare semi-random plot and no characterization, atmosphere, rising action or most other things that make a good story. Computer games do a much better job of this kind of storytelling--they don't have the same kind of constraints.
So overall, these are an old thing that was around when I was young but I'm basically not nostalgic about them at all--they were an interesting idea that just didn't work out in practice.


Last edited by Purple Library Guy on 19 November 2024 at 6:06 pm UTC
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