Playtron continue building up their PlaytronOS / GameOS (they don't seem to have settled properly on a name yet) alternative to SteamOS and Windows with a second Alpha release out now.
If you're just joining us and have no idea what PlaytronOS actually is. It's a Linux-powered distribution (specifically it's based on the Fedora Silverblue family of Atomic Desktop distros) that aims to play games from Steam, Epic Games, GOG and other platforms out of the box with a sleek interface and everything built-in so you don't need any external launchers. A good idea for handhelds, and they will support desktops and other devices too.
Here's all that's new:
Hardware Support
- NVIDIA support for Turing (GeForce GTX 1600/2000 series) and newer cards
- Support for dual-GPU systems such as desktops and laptops
- OS upgrade from Fedora 40 to Fedora 41
- Support for portal-based Wi-Fi connections
- These devices have been tested by Playtron and are known to work:
- AYANEO 2 and 2S
- ASUS ROG Ally
- Lenovo Legion Go
- Valve Steam Deck LCD (NVMe only)
- Valve Steam Deck OLED
New & Updated Features
- Full cloud save support with conflict resolution for Epic Games Store and GOG.com games
- App details page with game metadata and actions
- Full support for mouse and keyboard input
- New sound effects
- Basic avatar system
- Select custom game input configurations some text
- A limited selection of inputs are provided by the Playtron team as part of the Alpha 2 launch
- Input configuration creation will be one of the features of our upcoming tool Playtron Labs
- Timezone support
- Up to 2x battery usage improvement in OS
- Over 100 bugs identified and fixed
I'm keen to see where they go with it, but they need to settle on a name properly and stop flip-flopping between PlaytronOS and GameOS whenever they talk about it. That, and their earlier marketing was quite silly, but they do seem to have cleaned up their website quite a lot. My other concern is how locked down they will keep it, as per their FAQ:
At first, only the operating system code will be open source. We have plans to open source more and release API documentation to allow developers in the community to contribute and build their solutions using Playtron.
Since it's Linux, it will have all the same anti-cheat problems that SteamOS has on Steam Deck too. They still say they're "working with interested partners to enable anti-cheat services" but until they have a proper release with more hardware, I don't see anything changing there. Valve have sold multiple millions of Steam Decks now, and we still see companies newly blocking it like GTA Online and Apex Legends. You can keep up to date on our new anti-cheat page (more info in my forum post).
The only device that has been announced with it so far is still the weird SuiPlay0X1, a $599 handheld from a web3 / blockchain company that talks about NFTs and crypto.
You can download Alpha 2 from their website.
Since they're into crypto and "web3", I'm also waiting for the inevitable rugpull.
Quoting: PyrateStill waiting on how they're gonna tackle anti-cheat stuff.
Since they're into crypto and "web3", I'm also waiting for the inevitable rugpull.
I think they will fully lock the kernel down.
Blockchain fans often scream a lot about openness without practicing it.
Expect: secure boot, tpm, utilization of the TXT patch and proprietary drivers.
Probably also: hsm.
I would when placed in this position lock down the boot loader, but not the rest of the kernel and advertise and improve KASSLR(kernel address space layout randomization) and add ASSLR capabilities to Godot and/or a popular FOSS game installer.
I would lock down the bootloader, because although I think I've designed a KASSLR protocol that can proof to games that it's implemented with a non-compromised seed, I've yet to find a way to proof that the seed wasn't shared in a way that structurally compromises the the security of the system without locking down the bootloader(which is still an improvement to the full lockdown/Android solution, but not the best).
I see the most hope in assymetric cryptographic primitives for fixing this.
Last edited by LoudTechie on 26 November 2024 at 2:20 pm UTC
1. Force the game developers to weaken their anti-cheat for your system (not going to happen with the current number of players)
2. Start cryptographically verifying kernels and bribe a bunch of game companies into supporting those particular kernels. This also does not seem likely to work long-term.
3. Cloud gaming...
See more from me