Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.

Crowbar Collective are moving on from Half-Life remake Black Mesa, teaming up with Team17 as publisher for their new tactical FPS Rogue Point. They're not using the Source Engine this time, instead going with Unreal Engine.

This is an online co-op tactical FPS rogue-lite that the developer says is "perfect for both fresh recruits and seasoned veterans, presenting an accessible entry point that reveals layers of depth for those who seek a challenge". Check out the first trailer below:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Feature Highlight:

  • Unlock cosmetics, weapons and campaign modifiers to create loadouts specific to the needs of the mission.
  • Plan and shoot your way through a dynamic campaign, where no two playthroughs are alike.
  • Each MERX class presents a unique threat, that challenges you in new and surprising ways.
  • Evolve operators' skills, interacting with the rogue-lite element of the game.
  • Gather Intel, plan your assault, and adapt your strategy along the way. Fight your way through missions spread across 4 diverse locations, with each map reshaped by the game's Parametric Design System, offering new strategies and challenges with every play.

It's not clear if it will have Linux support like Black Mesa, I emailed them to confirm, but they only sent the announcement email about the game shortly before the public announcement. They did only recently do a big upgrade in Beta for Black Mesa on Linux.

From the press email — CEO and Project Lead, Adam Engels, said: “We’re very excited to share that we have partnered with Team 17 for our upcoming co-op shooter, Rogue Point. We cannot wait to go in depth about the game, and everything we learned while creating a new IP (as well as turning Crowbar Collective into a full time development studio). We can’t thank Team 17 enough for their support and expertise. Just like Black Mesa, we want to heavily involve the community in our development and updates. Our community was critical in the Early Access of Black Mesa and having Team 17 as a partner for Rogue Point helps us focus on development and community feedback!”

Rogue Point

Official links and where to buy from:

Article taken from GamingOnLinux.com.
9 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
8 comments

Linux_Rocks Nov 11
Maybe updating Black Mesa on Linux was a means to drum up good will for this? 👀
numasan Nov 11
Being co-op hopefully means no anti-cheat BS excuse for not supporting Linux...
WYW Nov 11
With 4 player co-op there is little excuse to block Linux. Would have been cool if they went with Source 2, but I guess that's mostly Valves fault.
Love it or hate it UE5 is a beast of an engine.
M@GOid Nov 11
AT least is coop, so it stand out a bit more in a sea of online shooters.
[...] Would have been cool if they went with Source 2 [...] Love it or hate it UE5 is a beast of an engine.

I'm just going to draw conclusions that in terms of 'Human Resources' there are more developers that already know Unreal -- so if you need to learn how to do something chances are someone around you has that special knowledge you need. So from that vector it should speed development up a lot.

My excitement meter could be through the roof right now, but I think I'll dial it back and be cautiously optimistic.

4-player Co-op FPS is pretty music __EXACTLY__ what I'm looking for with the completion of my Linux Gaming LAN Room.

In any case though, deal-breakers could be __Linux support being trash__ or __Ridiculous DRM or Anti-cheat__

I've got money to blow, but if I have to waste time fiddling with anti-consumer crap on Linux It's gonna kill the good vibe and I might as well just play Halo MCC, CS2 or something else -- so if the developers are listening in please avoid those and I'm sure it'll be a home run.

Crowbar Collective is one of the few developers that really have good faith and a awesome reputation, my fingers are crossed hard on this one.
It really is the end of an era when most people aren't thinking, "I really hope they do a Linux version!" but instead, "I really hope they don't actively block Linux users who play the game through Wine, Android emulation or VFIO GPU passthrough!"
Pyrate Nov 12
I think you guys are overreacting, I see no indication that Crowbar Collective would implement any of those anti-features that'd block Linux. This isn't about being optimistic or cynical, we can just look at their history as reference, it would be such a jump if they go from being Linux friendly to now blocking it, it's unlikely.
Milanium Nov 23
A bit too flashy and colorful for my taste.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register