Crowbar Collective are moving on from Half-Life remake Black Mesa, teaming up with Team17 as publisher for their new tactical FPS Rogue Point. They're not using the Source Engine this time, instead going with Unreal Engine.
This is an online co-op tactical FPS rogue-lite that the developer says is "perfect for both fresh recruits and seasoned veterans, presenting an accessible entry point that reveals layers of depth for those who seek a challenge". Check out the first trailer below:
Direct Link
Feature Highlight:
- Unlock cosmetics, weapons and campaign modifiers to create loadouts specific to the needs of the mission.
- Plan and shoot your way through a dynamic campaign, where no two playthroughs are alike.
- Each MERX class presents a unique threat, that challenges you in new and surprising ways.
- Evolve operators' skills, interacting with the rogue-lite element of the game.
- Gather Intel, plan your assault, and adapt your strategy along the way. Fight your way through missions spread across 4 diverse locations, with each map reshaped by the game's Parametric Design System, offering new strategies and challenges with every play.
It's not clear if it will have Linux support like Black Mesa, I emailed them to confirm, but they only sent the announcement email about the game shortly before the public announcement. They did only recently do a big upgrade in Beta for Black Mesa on Linux.
From the press email — CEO and Project Lead, Adam Engels, said: “We’re very excited to share that we have partnered with Team 17 for our upcoming co-op shooter, Rogue Point. We cannot wait to go in depth about the game, and everything we learned while creating a new IP (as well as turning Crowbar Collective into a full time development studio). We can’t thank Team 17 enough for their support and expertise. Just like Black Mesa, we want to heavily involve the community in our development and updates. Our community was critical in the Early Access of Black Mesa and having Team 17 as a partner for Rogue Point helps us focus on development and community feedback!”
Love it or hate it UE5 is a beast of an engine.
[...] Would have been cool if they went with Source 2 [...] Love it or hate it UE5 is a beast of an engine.
I'm just going to draw conclusions that in terms of 'Human Resources' there are more developers that already know Unreal -- so if you need to learn how to do something chances are someone around you has that special knowledge you need. So from that vector it should speed development up a lot.
My excitement meter could be through the roof right now, but I think I'll dial it back and be cautiously optimistic.
4-player Co-op FPS is pretty music __EXACTLY__ what I'm looking for with the completion of my Linux Gaming LAN Room.
In any case though, deal-breakers could be __Linux support being trash__ or __Ridiculous DRM or Anti-cheat__
I've got money to blow, but if I have to waste time fiddling with anti-consumer crap on Linux It's gonna kill the good vibe and I might as well just play Halo MCC, CS2 or something else -- so if the developers are listening in please avoid those and I'm sure it'll be a home run.
Crowbar Collective is one of the few developers that really have good faith and a awesome reputation, my fingers are crossed hard on this one.
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