Valve are acting quickly to clean up some Steam Deck problems from the huge SteamOS 3.6 update with a new SteamOS 3.6.20 update released for everyone.
This time it's just a few bits but all pretty nice to see:
- Fixed an issue where the updater could repeatedly revert you to the previous OS version if certain configuration files were user-modified.
- Fixed an issue with taking multiple screenshots if Game Recording is on.
- Improved performance in Metaphor: ReFantazio by up to 20%.
From the changelog.
Are you currently having issues you want to see solved? What are your biggest problems right now?
Mine is a small one but still annoying: when docking to my main 4K TV, the performance overlay is absolutely tiny and unreadable. It's a really odd issue, but I would like to see it solved with some proper scaling of the performance overlay. It happens with every dock I've tried including Valve's official dock, multiple from JSAUX to the recently tested BenQ beCreatus GR10.
Some you may have missed, popular articles from the last month:
9 comments
QuoteAre you currently having issues you want to see solved?The notification bell popping up for things that you've said you don't want to be notified about is still super annoying, and has been super annoying since they introduced the notification bell.
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My biggest issue, night mode killing performance, is still not resolved. Despite the fact that I found a bug report about it that dated back to basically forever. Every day at 10pm,when night mode enables, the fps drops to single digits for a few seconds. It's so annoying
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QuoteWhat are your biggest problems right now?
KDE Plasma ... Man, I'm longing for the version 6 update. What good experience it is with the TV connected to my desktop PC with Plasma 6, Wayland and indivual scaling on all screens. The same is a utter crap on the Deck with its Plasma 5.27ish relic DE.
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I wish Valve would incorporate AMD Chill into SteamOS: when I stop providing inputs, after a second or two drop my fps to my target minimum. When input occurs immediately ramp up fps to my target max.
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Quoting: chickenb00I wish Valve would incorporate AMD Chill into SteamOS: when I stop providing inputs, after a second or two drop my fps to my target minimum. When input occurs immediately ramp up fps to my target max.
I never heard of that one?!?
(And I didn't meet it. I'm usually playing stuff like point and click, but I did run some benchmarks, which should suffer from the same problem?)
Last edited by Eike on 5 November 2024 at 7:20 am UTC
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Quoting: EikeIt's not an issue that you'd come across, rather a feature that you intentionally activate to preserve battery life. I would hate it for most games personally, but in a few genres like puzzle games where I might look at a mostly static screen for a long time trying to figure out a solution, it makes sense.Quoting: chickenb00I wish Valve would incorporate AMD Chill into SteamOS: when I stop providing inputs, after a second or two drop my fps to my target minimum. When input occurs immediately ramp up fps to my target max.
I never heard of that one?!?
(And I didn't meet it. I'm usually playing stuff like point and click, but I did run some benchmarks, which should suffer from the same problem?)
1 Likes, Who?
Quoting: IrisNebulaQuoting: EikeIt's not an issue that you'd come across, rather a feature that you intentionally activate to preserve battery life. I would hate it for most games personally, but in a few genres like puzzle games where I might look at a mostly static screen for a long time trying to figure out a solution, it makes sense.Quoting: chickenb00I wish Valve would incorporate AMD Chill into SteamOS: when I stop providing inputs, after a second or two drop my fps to my target minimum. When input occurs immediately ramp up fps to my target max.
I never heard of that one?!?
(And I didn't meet it. I'm usually playing stuff like point and click, but I did run some benchmarks, which should suffer from the same problem?)
Ah! I thought the fps drop would be the bug - not the feature. :D
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Quoting: IrisNebulaQuoting: EikeIt's not an issue that you'd come across, rather a feature that you intentionally activate to preserve battery life. I would hate it for most games personally, but in a few genres like puzzle games where I might look at a mostly static screen for a long time trying to figure out a solution, it makes sense.Quoting: chickenb00I wish Valve would incorporate AMD Chill into SteamOS: when I stop providing inputs, after a second or two drop my fps to my target minimum. When input occurs immediately ramp up fps to my target max.
I never heard of that one?!?
(And I didn't meet it. I'm usually playing stuff like point and click, but I did run some benchmarks, which should suffer from the same problem?)
Looking at the feature description, it doesn't seem related to user input (which would be hard to intercept for a graphics driver, anyway), but rather depend on the output. Raise target FPS when the output changes quickly, lower it when it doesn't. In theory this is sound. In practice, without the game cooperating, it may mean a bit more latency. I also imagine this works much better with a variable refresh rate screen.
https://www.amd.com/en/products/software/adrenalin/radeon-software-chill.html
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Quoting: CatKillerQuoteAre you currently having issues you want to see solved?The notification bell popping up for things that you've said you don't want to be notified about is still super annoying, and has been super annoying since they introduced the notification bell.
Preach.
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