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Valve announced something that I'm sure a lot of game developers and players will appreciate: new APIs to allow developers to have version switching directly in their games!

Steam has long a way for players to manually opt into a Beta individually per-game, if one is available. This can be used for testing new features or for accessing previous versions. However the current system is somewhat obscure, and relies on you looking around various Steam news posts or forum posts for each game to know if there's a new feature Beta available, or if they provide an older version of the game you can switch over to via the Beta system.

Valve's announcement makes it clear that the idea of this new set of APIs is to allow game developers to present this to gamers directly in-game. Valve give some examples on why developers may want to use this like preserving game saves when making major changes to your game, something Paradox Interactive do with their various strategy games. Like this for Stellaris:

So with the new system, developers could just put this in-game directly.

As part of this, a recent Steam client update also shows you on the game page in your Library when you have a Beta picked:

Really seems like a nice addition that I'm surprised hasn't been a thing until now. Hopefully more developers will think about keeping older versions available now, especially with Valve suggesting it as a good idea in some cases.

Article taken from GamingOnLinux.com.
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12 comments
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elmapul Nov 8
honeslty, this shouldnt be opitional but mandatory, so developers cant screw players by removing content they paid for, or doing patches that destroy the game.

i can understand balance patches on multiplayer, but the same game single player being affected, should be optional, if i dont care about becoming pro, i dont care if the damage of my attacks is different on singleplayer vs multiplayer for example.
_Mars Nov 8
Quoting: elmapulhoneslty, this shouldnt be opitional but mandatory, so developers cant screw players by removing content they paid for, or doing patches that destroy the game.

i can understand balance patches on multiplayer, but the same game single player being affected, should be optional, if i dont care about becoming pro, i dont care if the damage of my attacks is different on singleplayer vs multiplayer for example.

Especially since it already exists but you need external tools for it.
WMan22 Nov 8
I wish version control was a mandatory requirement for developers like listing if your game has Denuvo or Kernel Level Anticheat, not an optional feature.

There have been more than a few games that have had updates that really fuck their functionality or aesthetics, like how the Resident Evil reboot game raytracing updates bloated the file sizes of the game significantly but made them run a lot worse, or how LISA The Painful had to change the samples in Work Harder which removed a lot of the hilarity, or like how Ghostwire: Tokyo added denuvo DRM a year after the game's release via patch, or a game breaks modding support in some way, Games that do "Remaster" updates that make a lot of changes and not all of them are good, or how the older GTA games like San Andreas had their soundtracks removed, etc.

There are some games that survive this with the beta branch, like how Beat Saber has a legacy version in betas that has the best version of the game for mods, and the aforementioned resident evil reboots let you roll back, but not every game is so lucky.


Last edited by WMan22 on 8 November 2024 at 7:57 pm UTC
Ooh, that's a good idea. I don't know if it will drive more games to keep version around, but it'll certainly be useful for games that already do that.
The article isn’t about Stellaris having two Dick Versions? 🫢

(I can have a child’s sense of humour sometimes, please forgive)
Quoting: WoodlandorThe article isn’t about Stellaris having two Dick Versions? 🫢

(I can have a child’s sense of humour sometimes, please forgive)
Far more than two, I would imagine. All those aliens.
I honestly just appreciate that after all these years that Valve is still focusing on, finding and improving the little things, and still improving the core functionality of Steam, aka, buying, managing and launching games.
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Quoting: elmapulhoneslty, this shouldnt be opitional but mandatory, so developers cant screw players by removing content they paid for, or doing patches that destroy the game.

i can understand balance patches on multiplayer, but the same game single player being affected, should be optional, if i dont care about becoming pro, i dont care if the damage of my attacks is different on singleplayer vs multiplayer for example.
Three options in the case of games likely to remove content or remove it from you:
- GOG
- Zoom Platform
- Pirated

No one can force you to upgrade (or downgrade in the case of DRM) the game. Sure, it's manual setup but I'll take manual setup over potential loss of something I paid for.
Phlebiac Nov 9
Quoting: BlackBloodRumoptions in the case of games likely to remove content or remove it from you: - GOG

As best I can tell, GOG doesn't list prior versions for download. If you haven't previously downloaded a prior version, you have essentially the same problem...
Quoting: Phlebiac
Quoting: BlackBloodRumoptions in the case of games likely to remove content or remove it from you: - GOG

As best I can tell, GOG doesn't list prior versions for download. If you haven't previously downloaded a prior version, you have essentially the same problem...
The ability to rollback versions is supposed to be available in GOG Galaxy but, unfortunately, not via the offline installers.

GOG: The rollback feature - reverting to a previous version of the game

I'd love to have this feature available with offline installers as well. Apparently, you have to request the older version of the offline installer from GOG Support. Haven't tried that approach myself, so I can't confirm if it works.
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