Originally two separate projects, the open source reimplementations of Tomb Raider 1 and Tomb Raider 2 now live under one roof with the TRX project. They're still having distinct individual releases though.
Tomb Raider 1 is fully playable, with Tomb Raider 2 in progress and not ready yet. Tomb Raider 1 is supported across Linux, macOS and Windows but Tomb Raider 2 only for Windows right now.
Since last writing about the project there's been some pretty big updates adding in the likes of:
- The ability to pause during cutscenes.
- A photo mode.
- An option to toggle the in-game UI.
- An option to use PS1 tinted savegame crystals
- Added skybox support, with a default option provided for Lost Valley, Colosseum and Obelisk of Khamoon.
- Tons of bug fixes.
- Various performance and loading time improvements.
- Improved custom level support.
- Updated OpenGL backend to use version 3.3, with fallback to 2.1 if initialization fails.
- Optional automatic key/puzzle inventory item pre-selection.
- Ability to disable saves completely by setting the save slot to 0.
- + much more.
That's just for Tomb Raider 1, there's been a lot of ongoing work to get Tomb Raider 2 properly playable too.
While the Tomb Raider I-III Remastered collection does exist, this project works with the originals and enhances them. You can grab them from GOG or Steam.
See more about it on GitHub.
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