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Lead developer Alexandre Julliard announced that Wine 10.0 is going to be releasing in mid-January 2025.

There's been a delay to the latest development build though, due to low activity and Julliard is travelling. So Wine 9.21 is instead coming out November 8th (instead of yesterday).

Two weeks after that, Wine 9.22 will be out and then another two weeks later on December 6, the first Release Candidate for Wine 10.0 will be available and mark the annual code freeze where the focus is purely on bugs and not new features.

That freeze will last until the final 10.0 release due "sometime around mid-January".

Wine 10.0 will have a lot of additions compared to Wine 9.0 like:

  • Improved Unicode.
  • Improved Wayland support.
  • Lots of DirectPlay support upgrades.
  • A new Media Foundation backend using FFMpeg.
  • ARM64 support upgrades.
  • An initial Driver Store implementation.
  • Expanded support for ODBC Windows drivers.
  • Support for elevating process privileges.
  • Better Dvorak keyboard detection.
  • And much, much more.

Eventually then we will see a new Proton version too based on Wine 10 to continue improving Windows gaming on Steam Deck / Linux from Steam.

Article taken from GamingOnLinux.com.
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17 comments
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Quoting: syylk
QuoteSupport for elevating process privileges.
This could be very important considering the Squirrel installer *requires* non-elevated privileges to install its payload
And I mean, you never know when you might want to install a squirrel.
Quoting: Cr1ogenImproved Wayland support???? I was expecting full support by now!
Isn't that what everyone always says about Wayland support in everything?
Cr1ogen 2 days ago
Quoting: mrdeathjr
Quoting: Cr1ogenImproved Wayland support???? I was expecting full support by now!

Them stay working of this but is heavy wip for now howewer i think ntsync maybe stay ready (someplace of 2025) before wayland proper support

Back to wine in my case improve much in last years

Now stay testing some newer titles but in this case mouse input dont work correctly, curiously out of virtual desktop mouse input work in game















And others like this title need in my case a little fix using vulkan renderer for alan wake 2 (mostly vkd3d) but united with vkd3d 2.13












I haven't tried Wine in a while, since Steam released Proton. Great job (Tambien hablo español, soy de Argentina xD. Saludos)
Cr1ogen a day ago
Quoting: Purple Library Guy
Quoting: Cr1ogenImproved Wayland support???? I was expecting full support by now!
Isn't that what everyone always says about Wayland support in everything?
Quoting: Purple Library Guy
Quoting: Cr1ogenImproved Wayland support???? I was expecting full support by now!
Isn't that what everyone always says about Wayland support in everything?
Pyretic a day ago
Quoting: Purple Library Guythere used to be a point to the Dvorak keyboard
Correct me if I'm wrong, but does the DVORAK layout even speed typing up significantly? I'm sure nobody's been able to prove that it does yet, and if it does, I'm not sure it's worth the short term muscle memory loss.
Quoting: Purple Library Guy
Quoting: Linux_Rocks
QuoteBetter Dvorak keyboard detection.
The Dvorak keyboard users right now:
I have come to the conclusion that there used to be a point to the Dvorak keyboard, but there mostly isn't any more. The thing is, the Dvorak keyboard lets you type faster because the layout is more efficient given the frequency with which letters are used and stuff. But nobody needs to type fast any more. Keyboards are ubiquitous, but nobody is using typing to copy text or take dictation. Instead of high speed data entry there's barcodes, QR codes, and copy/paste because the information was on computer already in the first place.

So people are only typing stuff as they think it up, and most people can type on a QWERTY keyboard as fast as they can compose. Far as I can tell, people mostly don't even bother learning to touch type any more. So Dvorak becomes a case of "solving a problem people don't have".
As someone who used Typeracer every day for several years (and TyprX more recently..), I have never seen the value in DVORAK. It would take too long to re-learn where the keys are and get to a speed that even comes close to how fast I am with QWERTY.

It would be far more productive to learn stenography with software like Plover. It might take some time to learn, but you will reach speeds much higher than you ever could with QWERTY or even DVORAK.

But 80WPM is already far faster than people can think, and that's probably an average typing speed for a professional computer user. I once had the immense displeasure of transcribing a 100,000-word faded (and insane) manuscript from the '70s, which is the closest I ever came to a practical professional use for typing quickly. It was so hard to read, though, and so I didn't end up typing it that quickly... in fact it was because the OCR had such a hard time of it that I ended up transcribing it myself.

Typing quickly is a useless skill today unless you're a court reporter. The only thing you're achieving is inflating your ego. But 100 years ago, typists earned decent money from winning typing competitions. Typewriter companies wanted to advertise their typewriters. I learned about this thanks to Sean Wrona's typing history video, which is a great watch...for people interested in typing: https://www.youtube.com/watch?v=uBL0J57HbIc

There are still typing competitions today, but you're not going to make a living doing it. And Sean Wrona was never a DVORAK user anyway :)
razze about 4 hours ago
  • Supporter Plus
Quoting: Pyretic
Quoting: Purple Library Guythere used to be a point to the Dvorak keyboard
Correct me if I'm wrong, but does the DVORAK layout even speed typing up significantly? I'm sure nobody's been able to prove that it does yet, and if it does, I'm not sure it's worth the short term muscle memory loss.

It significantly reduced pain for me, so that's nice?


But that update and specifically the dvorak changes, makes it very exciting for me, curious, if stuff will work better when mapping.
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