Witch-tech? That's a new one. Crescent County has a really fun idea and some lovely visuals too. It's a delivery life-sim where you move to a witch-tech island and explore its painterly open world on the back of your scrappy, souped-up motorbroom.
It's quite a unique blending of genres here this mixes together deliveries, exploration, customization, racing and bits of a slice-of-life game with a relationships system. Have a look at the trailer:
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“I’ve had Crescent County, and this world, living in my head since 2017. I need to make it. If I don’t make it I will start peeling off wallpaper with my teeth.” says Anna Hollinrake, founder and Creative Director. “We’re obsessed with building crunchy motorbroom gameplay with moreish home decoration and broom upgrade systems, whilst sticking a big vulnerable heart in the middle of it. We call it cozy-with-bite: making this beautiful, wholesome world people want to live in, and still have a tonne of fun, with challenge you can opt in to. Plus we want romance in there, but like, the messy kind.”
On the worldbuilding in Crescent County, Anna comments “I think genre mashups are where all the interesting stuff is. It’s sci fi and fantasy remixed to make souped-up motorbike brooms, and bathed in vibey lofi and alt-rock, playing out of your chunky 00s flip phone. It’s roller derby, scrappy, do-it-yourself zine subculture. It’s Ghibli but with considerably more crop tops and chokers. Getting to have The Beths soundtrack our announcement trailer was an absolute dream.”
The developer recently updated the demo to include a "first steam deck native build" (a Native Linux version) which is fun to see. Seems they will only be supporting the Steam Deck directly and not Desktop Linux but it should run the same. If not, there's always Proton.
Handling the broom is pretty tough at first, and it doesn't help the game starts at night so I can't see the road hardly at all. Tutorial messages vanish pretty quickly, so I had to guess at some things, and sometimes it's really hard to tell where characters talking to you actually are.
Daytime improves matters a little.
The menus are ROUGH though. For in-game stuff it's not *too* bad, but for settings they need a lot of work. Can't find anything for controller/mouse sensitivity, which I honestly could stand to turn down a little.
Other than that the general experience wasn't bad. Characters seemed okay, although they weren't really the focus. Riding around seemed fun enough, and beeping your horn at sheep is satisfying. Worth keeping an eye on for sure.
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