Vintage Story is a survival game with some impressively deep game mechanics, and the v1.20 update is another major one that's coming out soon with a first Release Candidate available to test. Probably one of my favourite survival games to keep checking back on, that's really like nothing else.
This update will add in some truly massive upgrades for the game. Not just in terms of gameplay additions, but upgrades to their engine to bring some big visual and physics improvements too.
Speaking about the update the developer said in an announcement:
The primary focus of this update was on delivering the second major chapter in our game's story. There are 4 new unique story locations that require long distance travel to reach them. Long distance travel is enhanced by two new transport systems - the Elk for land based travel and the Sailboat for traversing bodies of water.
The team worked really hard on this one. We powered through natural disasters, family emergencies, unforeseen technical challenges, unfulfilled ambitions and various other roadblocks. I probably sound like a broken record by now, but again we seem to have ended up building one of the largest updates so far. Turns out that hiring more game developers does not speed up development, it just makes us all way more ambitious.
Just a few cherry-picked additions include:
- Animal riding system and Elk ownership system.
- Expanded ocean content and a visual upgrade for water.
- A sailboat with a full construction system, and an upgraded raft.
- Hundreds of new types of blocks.
- Tiny little bouncy and noisy insects.
- Added solar eclipses.
- Lots of creature AI improvements.
- Two new secret mobs.
Check out the update trailer:
Direct Link
It has Native Linux support. However, it seems they need to update their supported version of dotnet from 7.0, which is no longer supported by Microsoft, so running it on an up to date distro may be a little annoying right now.
Looks like Arch and Fedora provide that runtime pretty easily
https://packages.fedoraproject.org/pkgs/dotnet7.0/dotnet-runtime-7.0/ - Edit looks like the last release was for Fedora 39 so, I kinda answered my own question here.
- https://archlinux.org/packages/extra/x86_64/dotnet-runtime-7.0/
For Ubuntu, does not seems to be in the official repos, that's true
Last edited by nwildner on 5 December 2024 at 11:49 am UTC
Also, obligatory comment on how great this game is. Been playing it for many years now. It just keeps getting better and better.
I think i bought this game and might even end up playing it as i'm forced to use dotnet for a driver. Seems like a pretty game where the focus is on farming and building instead of combat.
Seems like a pretty game where the focus is on farming and building instead of combat.
There are temporal storms that happen that will flood the night time with a lot of baddies that you'll have to either hide and wait them out, or attack them until morning. Those kinda frustrate me but they're not terribly close together by default so it's not as bad as, say, minecraft in my opinion.
Night time in general can be dangerous, and going into caves is also dangerous as hostiles are there regardless of time of day.
I think you could disable the hostile mobs entirely but it has been a while since I've played around with the settings.
It depends on how they want to play, but there are also surface baddies, such as wolves and bears, those can be a lot worse than the underground baddies, looking at you polar bears.
You can disable temporal storm and you are right, there is a peaceful mode where mobs will not attack you. You have to define those in the world config, in single player its easier to set them when initially creating the world.
It depends on how they want to play, but there are also surface baddies, such as wolves and bears, those can be a lot worse than the underground baddies, looking at you polar bears.
I don't really mind a couple of mobs, it's just the general path they've gone down after the potions update (i think, it was already at least 10 years ago, getting old), where if you didn't lit up every square perfectly the game spawns a 1000 mobs on your head, regardless if you've lit up a huge area around your base or not. It was a very noticable change back then, used to be fine with like 80% covered well by torches.
That said, nowadays i just play Voxelibre when i have the free time, i think those guys tuned the world gen in luanti to be prettier than minecraft. Also, personal opinion, to me it feels like it's running much faster.
Last edited by dvd on 8 December 2024 at 10:19 am UTC
Seems like a pretty game where the focus is on farming and building instead of combat.It doesn't have to be a fighting sim but some effort must be put into combat mechanics even with focus being something else.
Last time i tried this game i died 3 times during my first night because once i stepped into fire and didn't even notice my health going down. Pain soundeffect is so subtle and there is no other indication on the screen other than slim healthbar going down. Other 2 times i was attacked by wolves from behind and the same thing happened, i just lost health until i died. There is no kickback or any movement or indication on the screen. This is very bad design.
Trying to fight enemies feels the same, no feedback whatsoever. Even some graphical and sound effects with kickback would go a long way. I'm not even asking for a complex mechanic like stamina, regen, critical hits, abilities, potions etc.
Last edited by woox2k on 9 December 2024 at 10:50 am UTC
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