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Vintage Story is a survival game with some impressively deep game mechanics, and the v1.20 update is another major one that's coming out soon with a first Release Candidate available to test. Probably one of my favourite survival games to keep checking back on, that's really like nothing else.

This update will add in some truly massive upgrades for the game. Not just in terms of gameplay additions, but upgrades to their engine to bring some big visual and physics improvements too.

Speaking about the update the developer said in an announcement:

The primary focus of this update was on delivering the second major chapter in our game's story. There are 4 new unique story locations that require long distance travel to reach them. Long distance travel is enhanced by two new transport systems - the Elk for land based travel and the Sailboat for traversing bodies of water.
The team worked really hard on this one. We powered through natural disasters, family emergencies, unforeseen technical challenges, unfulfilled ambitions and various other roadblocks. I probably sound like a broken record by now, but again we seem to have ended up building one of the largest updates so far. Turns out that hiring more game developers does not speed up development, it just makes us all way more ambitious.

Just a few cherry-picked additions include:

  • Animal riding system and Elk ownership system.
  • Expanded ocean content and a visual upgrade for water.
  • A sailboat with a full construction system, and an upgraded raft.
  • Hundreds of new types of blocks.
  • Tiny little bouncy and noisy insects.
  • Added solar eclipses.
  • Lots of creature AI improvements.
  • Two new secret mobs.

Check out the update trailer:

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It has Native Linux support. However, it seems they need to update their supported version of dotnet from 7.0, which is no longer supported by Microsoft, so running it on an up to date distro may be a little annoying right now.

Vintage Story

Official links and where to buy from:

Article taken from GamingOnLinux.com.
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11 comments Subscribe

Siinamon Dec 5, 2024
I can't wait for this to release so I can play it with friends on our server
nwildner Dec 5, 2024
Honest question here: Is it too much of a burden the Dotnet 7.0 thing?

Looks like Arch and Fedora provide that runtime pretty easily

https://packages.fedoraproject.org/pkgs/dotnet7.0/dotnet-runtime-7.0/ - Edit looks like the last release was for Fedora 39 so, I kinda answered my own question here.
- https://archlinux.org/packages/extra/x86_64/dotnet-runtime-7.0/

For Ubuntu, does not seems to be in the official repos, that's true


Last edited by nwildner on 5 December 2024 at 11:49 am UTC
Drakker Dec 5, 2024
The next version should have dotnet 8 suppport, so that's a 6 to 9 months from now timeframe. Pretty good for an indy game dev team.

Also, obligatory comment on how great this game is. Been playing it for many years now. It just keeps getting better and better.
Xpander Dec 5, 2024
That game is great in many aspects, but combat is just awful. Ther's almost no audio-visual feedback in combat. It's actually so bad that i just can't play it. The rest of the game mechanics are very well done though.
Drakker Dec 5, 2024
Historically, combat has been pretty low on the players' wish list. Everybody always voted for more content and more realistic homesteading simulation. Now that those boxes are checked, and the dev team put a lot of efforts into making it awesome, the combat may be slowly getting on top of the stack of todos. But there are a lot of disagreement on how it should be done. Definitely not like Minecraft, as it ruined the game for a lot of players, which ended up moving to Vintage Story. :) Some people want something more along the lines of Valheim with parry and blocking but without the stamina, that would work for me, but the dev team doesn't seem to want that style of combat. One thing's for sure, they will need to get rid of hitscan-style hit detection, its just too limiting (the upper corner of that dead body's hit box is in the way? Sorry, your swing hits it and misses your intended target... WHAA!?). We'll have to wait and see what they comes up with.
dvd Dec 6, 2024
Hot take here, but combat in these games suck. I started hating minecraft back when they started making it combat oriented, with armies of mobs spawning and the sniper skeletons.

I think i bought this game and might even end up playing it as i'm forced to use dotnet for a driver. Seems like a pretty game where the focus is on farming and building instead of combat.
Siinamon Dec 6, 2024
Seems like a pretty game where the focus is on farming and building instead of combat.

There are temporal storms that happen that will flood the night time with a lot of baddies that you'll have to either hide and wait them out, or attack them until morning. Those kinda frustrate me but they're not terribly close together by default so it's not as bad as, say, minecraft in my opinion.

Night time in general can be dangerous, and going into caves is also dangerous as hostiles are there regardless of time of day.

I think you could disable the hostile mobs entirely but it has been a while since I've played around with the settings.
Drakker Dec 6, 2024
You can disable temporal storm and you are right, there is a peaceful mode where mobs will not attack you. You have to define those in the world config, in single player its easier to set them when initially creating the world.

It depends on how they want to play, but there are also surface baddies, such as wolves and bears, those can be a lot worse than the underground baddies, looking at you polar bears.
dvd Dec 8, 2024
You can disable temporal storm and you are right, there is a peaceful mode where mobs will not attack you. You have to define those in the world config, in single player its easier to set them when initially creating the world.

It depends on how they want to play, but there are also surface baddies, such as wolves and bears, those can be a lot worse than the underground baddies, looking at you polar bears.

I don't really mind a couple of mobs, it's just the general path they've gone down after the potions update (i think, it was already at least 10 years ago, getting old), where if you didn't lit up every square perfectly the game spawns a 1000 mobs on your head, regardless if you've lit up a huge area around your base or not. It was a very noticable change back then, used to be fine with like 80% covered well by torches.

That said, nowadays i just play Voxelibre when i have the free time, i think those guys tuned the world gen in luanti to be prettier than minecraft. Also, personal opinion, to me it feels like it's running much faster.


Last edited by dvd on 8 December 2024 at 10:19 am UTC
woox2k Dec 9, 2024
Seems like a pretty game where the focus is on farming and building instead of combat.
It doesn't have to be a fighting sim but some effort must be put into combat mechanics even with focus being something else.
Last time i tried this game i died 3 times during my first night because once i stepped into fire and didn't even notice my health going down. Pain soundeffect is so subtle and there is no other indication on the screen other than slim healthbar going down. Other 2 times i was attacked by wolves from behind and the same thing happened, i just lost health until i died. There is no kickback or any movement or indication on the screen. This is very bad design.
Trying to fight enemies feels the same, no feedback whatsoever. Even some graphical and sound effects with kickback would go a long way. I'm not even asking for a complex mechanic like stamina, regen, critical hits, abilities, potions etc.


Last edited by woox2k on 9 December 2024 at 10:50 am UTC
Drakker Dec 9, 2024
I find it hard to not notice the annoying musical instrument that are used for voice when you get hurt. I fall down one block too high and lose 0.1 hp and get my ears blasted with harmonica. Also the wolf snarl is pretty loud. Did you maybe disable some sounds?
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