Back in November, I reported on Epic Games giving their approval for Unreal 1 and Unreal Tournament becoming completely free to download. Now, Epic Games have updated the official Unreal Tournament website to link to the OldUnreal community.
Their new website is to go along with the Unreal Tournament episode of Amazon's Secret Level series, which is a new adult animated anthology series featuring original stories set within the worlds of some of the world's most beloved video games.
Epic likely did this since Secret Level having an episode revisiting Unreal Tournament might have caused some to think Epic themselves were going to attempt to revive it, again. Clearly though, Epic are done with it, as they continue building Fortnite into a Roblox-styled Metaverse with all sorts of games.
Nice to see Epic putting up a proper website to give thanks to the OldUnreal community like this though, who have been patching up Epic's classic first-person shooters for years.
Epic Games only previously announced Unreal 1 and Unreal Tournament as being freely available, but the page also links to the OldUnreal website for Unreal 2, but they only host the demo and patches not the full game. It's not clear at the moment if this will also become freely available. I've reached out to Epic Games for confirmation on that and the later Unreal Tournament games. Update 3PM UTC: Epic Games replied to mention "we have nothing more to share right now".
See more on the Unreal Tournament website.
Last edited by Chrisznix on 11 December 2024 at 12:55 pm UTC
Last edited by Leahi84 on 11 December 2024 at 2:25 pm UTC
Quoting: ChrisznixOoooh, a warm wave of nostalgia hitting hard. We somehow got hands on the beta, and we met with our clunky towers, coaxial 10BaseT-Cables, cold pizza and granular tea. There was always one computer where the network would not work, but it was so much fun playing this. I just found a video of the old theme song on youtube. Do i try it again just to find out how bad my aim is now?
Play against the old friends - they share the problem. ;)
I wonder if you could run an ad-hoc LAN hosted listening server with some other Deck users, a la Nintendo DS ad-hoc connections...
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