Slay the Spire 2 is coming to Early Access in 2025 and we have the first official trailer to get you ready for more deck-building. We don't know exactly when it will arrive but we do know it will have Native Linux support built with Godot.
From what they've shown the production value has gone up quite a bit since the first game, with some nice new character models and animations going on. Still very much Slay the Spire just looking a fair bit more impressive - and that's exactly what I want to see.
Check out the trailer below:
Direct Link
From the announcement:
It’s been 1000 years since the Spire last opened its doors… and since we first announced that Slay the Spire 2 was in development! At long last, the gameplay reveal for the sequel to the original, iconic roguelike deckbuilder is here, as revealed earlier today at The Game Awards.
Step into the newly evolved Spire, a twisted labyrinth teeming with strange and deadly foes. With a new and returning cast of characters, adapt to an arsenal of brand new cards, relics, and potions, each offering game-changing possibilities—or dangerous consequences.
What new strategies and challenges await…?
With tons of hours in the first game, I'm eagerly awaiting the sequel. Hopefully it will have full controller support so that we can play it wherever we like from Desktop to Steam Deck. Although, it's such a simple game in terms of controls it should work fine on Deck regardless.
But you know what else? The board game based on the same theme but with some big-deal differences (like co-op) is one of the better board games there is. I have played lots of them.
Also, from what I understand STS2 is made in Godot. Not really relevant except that it is nice to see "big" games breaking away from the Unreal/Unity duopoly. Halls of Torment and Dome Keeper were some recent indie successes that used Godot and were really good games.
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