Collabora have announced they've taken over development of libsurvive, an open source lighthouse tracking system for VR. It's now moved over to their GitHub to continue to expand.
The developers at Collabora continue working on Monado, the cross-platform open source OpenXR runtime that works across Android, Linux and Windows. So this seems like a perfect fit to add.
From the announcement written by developer Frederic Plourde:
Collabora's involvement in Open Source XR development continues to grow today as we welcome the libsurvive project into the fold! The open source lighthouse tracking system is entering an exciting new chapter as it transitions its ownership over to our GitHub organization where we will have two members from our XR team as official maintainers.
Due to other commitments, the previous maintainers have decided to step back and pass the torch to ensure the project continues to thrive. We are grateful for their contributions and look forward to supporting the project as much as we can.
Libsurvive is a set of open source tools and libraries that enable 6 dof tracking on lighthouse and vive-based systems, and can run on any device. It currently supports both SteamVR 1.0 and SteamVR 2.0 generation of devices, and is also easily usable with Monado, the cross-platform, open source XR runtime.
This is an exciting moment to further push 6 dof tracking for all devices in a true, open source fashion. Catch us on the libsurvive Discord to stay in the loop for the latest news!
I have Face Toaster myself. It works OK in some VR games I played.
Then there is VR video content too.
Bout face toaster for 100$(incl delivery) - best shopping i have done in years.
. . . OK, OK. What's a lighthouse tracking system?
For my household the novelty was amazing, but a year later - we basically only boot it up for Beat Saber (depending on mood - once a day or once a month). I wish someone made a good AI-level-generator for it though. We tried 1 or 2 roughly a year ago and they were bad.
Also we're using an old Beat Saber release, since at the time the guides suggested it.
Running all of this open-source would be very cool. But I don't have the spare mental resources right now to tinker away with it. So much higher priority tinkering to do 😄.
Last edited by chr on 30 Jan 2025 at 6:10 pm UTC
Running OpenVR games using OpenComposite (to translate OpenVR into OpenXR) is a bit of a hit or miss. Some games work great, but a lot have issues or fail to run entirely.
Due to the degrading functionality of SteamVR, I've been running open source solutions for the past month. Monado has been running great for OpenXR games with higher framerates and smoother operation than SteamVR ever has. It's using the proprietary drivers from SteamVR for the lighthouses because libsurvive accuracy is just not there yet. Hopefully this move will help.
Running OpenVR games using OpenComposite (to translate OpenVR into OpenXR) is a bit of a hit or miss. Some games work great, but a lot have issues or fail to run entirely.
Looking forward to hearing your updates in the future 😊. And I'm waiting until the switch is more clearly worth it (especially for mental-resources poor people like myself).
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