Hello Games have given us another almighty whopper of an update to No Man's Sky here. The scale was already impressive and now it's just completely ridiculous. According to Managing Director Sean Murray they've added in "billions of new solar systems and trillions of new planets".
Just a short look over what's new includes: new landscapes like mountains and deep valleys, a new class of purple star with countless new worlds to explore along with a new story, water rendering was enhanced further, deeper oceans with various aquatic lifeforms (and a scary deep water guardian), inventory sorting at the tap of a button, gas giants, a new narrative-mission, dense jungles, new local environmental hazards, a new game mode that removes all alien lifeforms, improved modding, faster game loading and so much more.
First up is the main trailer:
Direct Link
And then there's also the Deep Dive video:
Direct Link
I'm absolutely going to have to make some time to play more soon. Can't wait to explore it all. No Man's Sky works on Linux with Proton and is Steam Deck Verified.
See the full update page for more info.
Btw faster load times translate to performance, seems asset loading was somehow optimized.
No annoying lag spike when transitioning from space to planet and back(even on deck!!!)
I'd rather take three handcrafted planets than those generated trillions of them.I haven't touched NMS in a long, long while, but one of its appeals to me was that whatever place you visited, you were most likely the first and last to do so. And it's not like you'd do anything meaningful on any of the planets anyway, other than harvesting whatever resources they happen to provide, with more or less hassle. I don't think that would have worked with just 3 handcrafted planets, no matter how much effort went into them.
Though in general, I tend to agree. Designed is almost always preferable to procedurally generated.
As for NMS itself, I'm almost enticed to give it another spin. Though in the end, the core gameplay loop of collecting stuff to upgrade your stuff to collect more stuff to upgrade your stuff to collect more stuff to ... and so on and so forth felt more like busywork than entertainment. At least to me.
If more games like this one had the same amount of top-notch level devs, and they heard the community as they've done. I bet nothing would have scared me from video games.
Thank you NMS Devs. Thank you for loving your game, fighting for it, and treating your community as players, not money cows. We need more devs like these!
Last edited by TheRiddick on 30 Jan 2025 at 1:24 am UTC
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