With a demo now available, if you love turn-based dungeon crawling RPGs like something out of the 90s, be sure to go and check out Heroes of the Seven Islands.
The developer calls it "A (poorly) hand-drawn tribute to Classic Role-Playing Video Games and Comic Albums". I think the style has a lot of charm to it though, reminds me of some classic Flash animations I used to love watching. A "comfy yet challenging" non-linear adventure experience awaits you in this one, filled full of side-quests to distract you.
Check out their latest trailer below:
Direct Link
Story:
A terrible event has just occurred...
Furax The Indestructible, fleshless carcass and soulless body, has arrived through an inter-dimensional rift in the colorful, carefree world of Émeyralia, to spread SADNESS and DESPAIR. Nothing seems to be able to stop him: his influence grows daily, many disciples join him andNIGHTMARE CREATURES appear on every continent.
According to the prophecy, only THE ORACLE could defeat him, but he retired centuries ago. To find him, the 7 keys held by the 7 rulers of the 7 islands of the Emerald Archipelago must be gathered. Four heroes, the bravest of the brave, are chosen for this quest. The future of Emeyralia is in their hands.
Highlights:
- Inspired by Might and Magic 3-8, but it's point-and-click.
- Turn-based yet fast combat system.
- Hundreds of (poorly) hand-drawn unique illustrations.
- Play the main quest or explore the open world and start side quests.
- Discover 7 biomes with villages, cities, dungeons, caves, forests and so on.
- Dungeon Synth Music.
But, sorry, these placeholder graphics are absolutely awful, its not even some kind of artistic direction or a question of style. These are just awful placeholder graphics, imho.
Sorry, devs, please hire a skilled artist.
Sorry, devs, please hire a skilled artist.Heh, I was sure some people would hate the style. I don't actually mind the doodles.
Going on my endless wishlist.
These are just awful placeholder graphics, imho.
I think the art style is great!
And clearly, this is done on purpose (also said somewhere by the dev).
I understand anyone not liking this art style - it is really VERY... uh... unusual - but comments like these grind my gears.
But, sorry, these placeholder graphics are absolutely awful, its not even some kind of artistic direction or a question of style. These are just awful placeholder graphics, imho.You are free to dislike the art style, of course, but to claim there is no art direction in this just shows a staggering amount of ignorance.
Sorry, devs, please hire a skilled artist.
Here's what makes a well done art style: Consistency and execution.
That's it. Got nothing to do with the actual style, the amount of pixels or anything else - every professional artist will tell you as much.
And when you actually look at the screenshots and videos of this, the art style is remarkably consistent throughout, even including the UI.
And the execution of that "absurdist web comic" (not sure what else to call it) is at the very least decent.
And the execution of that "absurdist web comic" (not sure what else to call it) is at the very least decent.You could call it "Placeholder graphics" though. Sure it's consistent, and it's good to hear it's the style that the dev was aiming for. But personally I can't get invested in a game with that style, because it DOES remind me of a half-finished game, awaiting actual, finished art.
Still better than I can draw, of course. You know what they say - those who can, do. Those who can't, critique.
But I'd personally have to be extremely invested in the game's story, logic and gameplay to look past the graphics.
But I'd personally have to be extremely invested in the game's story, logic and gameplay to look past the graphics.I do get that. I'm the same way with the majority of anime styles (and games in that style as well).
Doesn't matter how well executed the style is technically, it's just a no from me.
See more from me