vkQuake is an advanced port of id Software's Quake using Vulkan instead of OpenGL for rendering. It's impressive, one of the best ways to play, and the recent update sounds pretty delightful.
There's some general fixes and improvements in vkQuake v1.32.0 like:
- #755: A VERY important, long-standing bug in the GPU Memory allocator fixed by @Novum, that could create all kinds of graphics corruption and even random crashes. This may solve some problems seen on MacOS and Radeons for quite some time.
- #747: Fix occasional Vulkan crashes when taking screenshots.
- #752 , #761: MD5 models now manage 32bit textures correctly for both skins and fullbrights.
- Linux Appimage is kept using
mad
instead ofmpg123
for mp3 support in order to ease compatibility.
And now onto the more exciting part, what's been added in this release. The additions here should make for a fun time for modders that's for sure.
- #753: Add external WAD, WAD3, and Half-life format support. This great addition was brought by @Toodles2You, many thanks.
This feature was also added to Quakespasm !- Removed most of the size limits for models, the one remaining is a 32K limit on model vertices. (from Ironwail)
- Code cleanups.
- Library updates.
Pictured - The Immortal Lock
See more on the Github page.
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