Blender Studio, the creative unit of the free open source Blender project, recently announced work has begun on their second video game with Project DogWalk. It's going to be a small one, made to be playable in a single sitting, so they're calling it a "Micro-Game".
This is something I missed from back in January, thanks to a tip in our Discord (there's a dedicated suggested news channel for me to pick things from you!). With it being a small game they said it's going to be centred around these points:
- A playtime of a single sitting.
- Oriented around a single mechanic.
- Extended primarily via replayability and player expression.
- Reliant on a reusable & modular asset library.
Using a "papercraft" art style, it will take place in a small snow-covered woods. As they explained: "You play as an adorable big dog who, together with their kid owner, is trying to decorate a snowman with the best things they can find nearby" they continued "While you are a force of nature that the environment cannot stop from exploring, your little companion is very easily dragged and flung around and might get stuck. It's about whacky slip-ups and building a relationship".
Since the Blender Game Engine they used in their first game, Yo Frankie!, no longer officially exists they're going with Godot Engine this time around.
![YouTube Thumbnail](https://www.gamingonlinux.com/cache/youtube_thumbs/4215a99e52786e54d3cf5c7478b03cdd.jpg)
Direct Link
Godot already has pretty good support for importing from Blender, but part of this development will also allow the Blender Studio team to "research how this can be improved even further".
You can follow it on the project website.
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